Dragonite (5e Creature)

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Large dragon, any alignment

Armor Class 17 (natural armor)
Hit Points 153 (18d10 + 54)
Speed 30 ft., swim 40 ft., fly 60 ft.

22 (+6) 13 (+1) 17 (+3) 15 (+2) 19 (+4) 14 (+2)

Senses darkvision 60 ft., passive Perception 13
Languages Draconic, understands Common but doesn't speak
Challenge 10 (5,900 XP)

Inner Focus. The dragonite has advantage on saving throws against being charmed or frightened.

Shed Skin. The dragonite has advantage on saving throws to end effects currently active on itself.

Innate Spellcasting. The dragonite's spellcasting ability is Wisdom (spell save DC 18). It can innately cast gust of wind and wall of water at will, requiring no components.

Magic Weapons. The dragonite's weapon attacks are magical.

Outrage (Recharges after a Short or Long Rest). As a bonus action, the dragonite can enter a rage at the start of its turn. The rage lasts for 1 minute or until the dragonite is incapacitated. While raging, the dragonite gains the following benefits:

  • The dragonite has advantage on Strength checks and Strength saving throws.
  • When it makes a melee weapon attack, the dragonite gains a +4 bonus to the damage roll (included in the attack).
  • The dragonite has resistance to bludgeoning, piercing, and slashing damage.


Multiattack. The dragonite makes two dragon tail attacks.

Dragon Tail. Melee Weapon Attack: +10 to hit, reach 5 ft., one creature. Hit: 18 (4d6 + 6) bludgeoning damage, or 22 (4d6 + 10) bludgeoning damage while raging.


Multiscale. When the dragonite takes damage from any source, it can use its reaction to grant itself resistance to the damage. This resistance begins before the dragonite takes the damage, and ends when it uses this feature again.

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