Dragonair (5e Creature)

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Large dragon, any alignment

Armor Class 16 (natural armor)
Hit Points 136 (16d10 + 48)
Speed 30 ft., swim 30 ft.

18 (+4) 13 (+1) 16 (+3) 14 (+2) 16 (+3) 12 (+1)

Senses darkvision 60 ft., passive Perception 13
Languages Draconic, understands Common but doesn't speak
Challenge 5 (1,800 XP)

Inner Focus. The dragonair has advantage on saving throws against being charmed or frightened.

Shed Skin. The dragonair has advantage on saving throws to end effects currently active on itself.

Innate Spellcasting. The dragonair's spellcasting ability is Wisdom (spell save DC 14). It can innately cast gust of wind at will, requiring no components.


Multiattack. The dragonair makes two constrict attacks.

Constrict. Melee Weapon Attack: +7 to hit, reach 5 ft., one creature. Hit: 13 (2d8 + 4) bludgeoning damage, and the target is grappled (escape DC 15). Until this grapple ends, the creature is restrained, and the dragonair can't constrict another target.

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