Dragonair (5e Creature)

From D&D Wiki
Jump to navigation Jump to search
FairUse.png
This page may resemble content endorsed by, sponsored by, and/or affiliated with the Pokémon franchise, and/or include content directly affiliated with and/or owned by Creatures Inc., Game Freak, and Nintendo. D&D Wiki neither claims nor implies any rights to Pokémon copyrights, trademarks, or logos, nor any owned by Creatures Inc., Game Freak, and Nintendo. This site is for non profit use only. Furthermore, the following content is a derivative work that falls under, and the use of which is protected by, the Fair Use designation of US Copyright and Trademark Law. We ask you to please add the {{needsadmin}} template if there is a violation to this disclaimer within this page.
Copyright.png

Dragonair[edit]

Large dragon, any alignment


Armor Class 16 (natural armor)
Hit Points 136 (16d10 + 48)
Speed 30 ft., swim 30 ft.


STR DEX CON INT WIS CHA
18 (+4) 13 (+1) 16 (+3) 14 (+2) 16 (+3) 12 (+1)

Damage Vulnerabilities cold
Senses darkvision 60 ft., passive Perception 13
Languages Draconic, understands Common but doesn't speak
Challenge 5 (1,800 XP)


Inner Focus. The dragonair has advantage on saving throws against being charmed or frightened.

Shed Skin. The dragonair has advantage on saving throws to end effects currently active on itself.

Innate Spellcasting. The dragonair's spellcasting ability is Wisdom (spell save DC 14). It can innately cast gust of wind at will, requiring no components.

ACTIONS

Multiattack. The dragonair makes two constrict attacks.

Constrict. Melee Weapon Attack: +7 to hit, reach 5 ft., one creature. Hit: 13 (2d8 + 4) bludgeoning damage, and the target is grappled (escape DC 15). Until this grapple ends, the creature is restrained, and the dragonair can't constrict another target.



Back to Main Page5e HomebrewCreatures