Dragonborn (4e Racial Trait Variant)
From D&D Wiki
|Dungeons and Dragons 4e Front-cover Art-work|
"Proud, honorable warriors, born from the blood of an ancient dragon god"
|Average Height: 6'2" - 7'2"|
|Average Weight: 220-380 lb|
|Ability Scores: +2 to Strength, +2 to Charisma or Constitution|
|Speed: 6 squares|
|Vision: Low-light Vision|
|Languages: Common, Draconic|
|Skill Bonuses: +2 History, +2 Intimidate|
|Dragonborn Fury: When you’re bloodied, you gain a +1 racial bonus to attack rolls.|
|Draconic Heritage or Instinctive Flight: At character creation, you may choose either "Draconic Heritage" or "Instinctive Flight" (Dragon Magazine 421). With "Draconic Heritage", you may add your constitution modifier as extra hitpoints to your healing surge value. With "Instinctive Flight" You gain a flight speed of 6 squares (altitude limit 1). You cannot use this fly speed if you are carrying more than a normal load. You must land at the end of your turn. This benefit replaces Draconic Heritage.|
|Dragon Heritage: At character creation, you can choose to gain the "Dragon Breath" and "Hishou" racial encounter power. However, a use of one of these powers expends the use of another. Alternatively, you may use replace the text of Dragon breath with a version of the racial power that becomes a standard at-will power.|
Born to fight, dragonborn are a race of wandering mercenaries, soldiers, and adventurers. Long ago, their empire contended for worldwide dominion, but now only a few rootless clans of these honorable warriors remain to pass on their legends of ancient glory. To a dragonborn, honor is more important than life itself. First and foremost, honor is tied to battlefield conduct. Adversaries should be treated with courtesy and respect, even if they are bitter enemies. Caution and discretion are key to a warrior’s survival, but fear is a disease and cowardice is a moral failing. The drive to behave honorably extends into the rest of a dragonborn’s life: Breaking an oath is the height of dishonor, and attention to honesty extends to every word. A commitment made must be carried out. Ultimately, a dragonborn takes responsibility for his or her actions and their consequences. A continual drive for self-improvement reveals an additional aspect of dragonborn honor. Dragonborn value skill and excellence in all endeavors. They hate to fail, and they push themselves to extreme efforts before they give up on something. A dragonborn holds mastery of a particular skill as a lifetime goal. Members of other races who share the same commitment find it easy to earn the respect of a dragonborn.
The dragonborn dedication to honor and excellence sometimes leads others to view dragonborn as arrogant and proud. Most dragonborn share a great pride in their race’s past and present accomplishments, but they are also quick to admire the accomplishments of others.
Play a dragonborn if you want...
- to look like a dragon.
- to be the proud heir of an ancient, fallen empire.
- to breathe acid, cold, fire, lightning, or poison.
- to be a member of a race that favors the warlord, fighter, and paladin classes.
Dragonborn resemble humanoid dragons. They’re covered in scaly hide, but they don’t usually have tails, and occasionally have wings. They are tall and strongly built, often standing close to 6½ feet in height and weighing 300 pounds or more. Their hands and feet are strong, talonlike claws with three fingers and a thumb on each hand. A dragonborn’s head features a blunt snout, a strong brow, and distinctive frills at the cheek and ear. Behind the brow, a crest of hornlike scales of various lengths resembles thick, ropy hair. Their eyes are shades of red or gold. A typical dragonborn’s scales can be scarlet, gold, rust, ocher, bronze, or brown. Rarely do an individual’s scales match the hue of a chromatic or metallic dragon, and scale color gives no indication of the type of breath weapon a dragonborn uses. Most dragonborn have very fine scales over most of their body, giving their skin a leathery texture, with regions of larger scales on the forearms, lower legs and feet, shoulders, and thighs. Young dragonborn grow faster than human children do. They walk hours after hatching, reach the size and development of a 10-year-old human child by the age of 3 and reach adulthood by 15. Most can live up to 200 years old, and remain vigorous and fit for the majority of their adult life. Some have been known to live much longer than this, but these Dragonborn are quite rare, and often mythic in nature.
|Dragon Heart||You gain an additional use of the "Dragon Breath" racial encounter power.|
|Dragonborn Senses||You gain Darkvision and a +1 bonus to perception rolls.|
|Empowered Breath||You gain an additional ongoing effect to your dragonbreath power.|
Dragonborn Utility Powers
When your Dragonborn character gains a class utility power after 1st level, you can forgo taking a power granted to you by your class. Instead you gain an Dragonborn utility power of the same level or lower.
The changes are meant to mostly boost the Dragonborn's capabilities compared to other races. Somewhat weak in comparison, my goal was just to make them a little more competitive and add some extra abilities without making them too powerful or deviating from the core aspect.
The strength and con makes them good at being barbarians and wardens, gives them the option of a constitution fighter, and helps boost their abilities which are dependent on constitution, such as Draconic Heritage.