Dragon Paragon (3.5e Racial Paragon Class)

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thanks to el-grimlock of DeviantArt for use of the image, and to its creators for its making.

Dragon Paragon[edit]

A Dragon Paragon takes a Dragon's innate power, and increases it to its true levels. Raising its breath weapon, natural weapons, size modifier, and giving it the power feared among their kind.

Making a Dragon Paragon[edit]

Abilities: A Dragon Paragon requires a high Strength modifier to make proper use of its natural attacks, and its size bonuses, Constitution is also an important modifier for the Dragon Paragon. Of the abilities, Charisma is the only stat you can perhaps take a hit in.

Races: Only a Dragon may become a Dragon Paragon.

Alignment: As Dragon

Starting Gold: As Fighter

Starting Age: Complex

Table: The Dragon Paragon

Hit Die: d12

Level Base
Attack Bonus
Saving Throws Special
Fortitude Reflex Will
1st +1 +2 +2 - Paragon Breath
2nd +2 +2 +2 - Growth
3rd +3 +3 +3 +1 Average Flight, Paragon Breath d8, Natural Armor Bonus

Class Skills (6 + Int modifier per level, ×4 at 1st level)
Appraise (Cha), Climb (Str), Hide (Dex), Intimidate (Cha), Jump (Str), Knowledge (All skills, taken individually) (Int), Listen (Wis), Move Silently (Dex), Search (Int), Sense Motive (Wis), Spot (Wis), Swim (Str).

Class Features[edit]

All of the following are class features of the Dragon Paragon.

Weapon and Armor Proficiency: A Dragon Paragon has proficiency with Simple Weapons, and Light, and Medium Armor, but has no proficiency with Shields, and use of a shield hinders a Dragon's ability to fight with both claws, effectively allowing only one attack using his claws.


Paragon Breath Weapon (Su): A dragon's natural breath weapon is increased by 1d6 at first level of Dragon Paragon, and increasing by 1 die type/level as standard. The Breath Weapon still requires 1d4+1 rounds to recharge before being usable again.

Growth: At 2nd Level of Dragon Paragon, the Paragon may increase, or decrease its size category by one level per day. See the notes below for restrictions on size-changing.

  • A Dragon must be ECL 12 or higher to switch to Tiny or Huge size.
  • A Dragon must be ECL 17 or higher to switch to Diminutive or Gargantuan size.
  • A Dragon must be ECL 22 or higher to switch to Fine or Colossal size.


Flight: A Dragon Paragon gains Average Flight speed 60ft. at 3rd level.

Natural Armor Bonus: At 3rd Level, a Dragon Paragon increases its racial Natural Armor bonus by +2.

Dragon Paragon Starting Package[edit]

Weapons: Claw 1d6, Bite 2d6

Skill Selection:

Skill Ranks Ability Armor
Check
Penalty
Appraise 4 Cha
Spot 4 Wis
Listen 4 Wis
Move Silently 4 Dex +0
Search 4 Int
Hide 4 Dex +0

Feat: Improved Intiative (Substitute for Amphibious in a maritime campaign.)

Gear: Leather Armor, Standard Adventurer's Kit

Gold: 36 gp

Campaign Information[edit]

Playing a Dragon Paragon[edit]

Religion: Dragon Paragons have no specific religion they may follow, though most tend to follow the Dragon Pantheon as their main polytheist religion.

Other Classes: A Dragon Paragon interacts similarly to how a normal Dragon does so with other classes.

Combat: A Dragon Paragon makes use of its natural weapons, and breath attack to deadly effect, its size modifiers and easily high Strength give it an edge in melee combat while its high Hit Dice gives it the hit points needed to demolish its adversaries.

Advancement: A Dragon Paragon's best multiclass options lie in front-line classes. A Dragon Paragon sits best on the front-lines, doing the most damage it can to enemies while weaving in and out of, occasionally having to take, opposing attacks.

Dragon Paragons in the World[edit]

"Sometimes you have to be careful what you say to mortals, unless you're feeling particularly hungry."
—Cinder Legbreaker, Red Dragon Paragon

Daily Life: Dragon Paragons function fairly as their race does. They spend much of their time collecting treasures, and lazing about their chosen locale. Some choose to venture into local towns to barter, and/or feast upon the local populace, while some garner followers and become worshipped creatures.

Notables: Cinder Legbreaker, Dragon Paragon3/Wizard8/, A known Red Dragon who subsists off of the people of Beons, in the South-east of the continent. He deals in human slaves, arcana, and has a fair sized following of Kobold and Humanoid worshippers.

Organizations: Dragons as a rule are territorial, and it's rare that one dragon meeting another does not end in bloodshed. There are, however, some exceptions.

NPC Reactions: Dragon Paragons are viewed as per their coloration, but are mostly mistrusted and feared by humanoid populace. At best, they can expect tolerance, at worse they will sometimes be attacked.

Dragon Paragon Lore[edit]

Characters with ranks in Knowledge (Nature) can research Dragon Paragons to learn more about them. When a character makes a skill check, read or paraphrase the following, including information from lower DCs.

Knowledge (Nature)
DC Result
5 Dragon Paragons are capable of stronger Breath Weapons than their normal counterpart.
10 Dragons, although based on their coloration, do not always subsist on humanoids, some paragons are known to exchange services, or protection for food.
15 A Dragon's ability to fly is not entirely hereditary. Paragons gain this ability through much practice, and training.
20 A Dragon Paragon grows through means of overfeeding. A Paragon is often larger as a result of a stressingly high diet. So, it is not unlikely that somewhere where the Paragon hails from, there is a shortage of livestock... or people.

Dragon Paragons in the Game[edit]

Adaptation: Campaign specific.



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