Dragon Helm (5e Equipment)

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Wondrous Item (Helmet), artifact (requires attunement)

A helm forged from the scales and bones of ancient red and gold dragons in the likeness of a dragon’s head. It was made by a forgotten king to provide an edge against dragons. It is part of the Dragon Armaments with the Dragon Scales, the Dragon Mantle, the Dragon Claws, the Dragon Boots, and the Dragon Fang
The Dragon Helm grants +1 AC to its wearer. The wearer may uses their action to attempt to take control of a creature they can see. That creature makes an Intelligence save contested by the wearer's Charisma check. If the wearer succeeds, they control the creature in addition to themselves for 1 minutes. They must maintain concentration to keep control of the creature.
Helm of Teleportation The Dragon Helm has 3 charges. It regains 1d3 charges each dawn. The wearer may take an action and spend 1 charge to cast Teleport.
Dragon Armament While attuned to the Dragon Helm, the attuned creature may be attuned to the entire Dragon Armaments. They cannot be attuned to anything else and if they attuned to a non-Dragon Armament item while attuned to the entire Dragon Armaments, they are no longer attuned to the Dragon Armaments. If a creature is attuned to the entire Dragon Armaments, they may take an action to transform into an Ancient Dragon of their choice. The transformation takes one round. They keep their Intelligence, Wisdom, and Charisma, but all other stats, as well as their traits and features that a dragon is unable to use are replaced by the normal dragon stats, traits, features, etc. When transforming, anything they are carrying may be either absorbed into or carried by their new form. While a dragon, they do not have any of the effects from the Dragon Armaments, aside from this ability, as well as the Dragon Scales' Armor of Invulnerability ability, the Dragon Claws' Spellguard Shield ability, and the Dragon Fang's Luck Blade ability (charges carry over). While in dragon form, they may take an action to revert back to their normal form, once they do so, they cannot use this ability again until they complete a long rest.
Random Properties. The Dragon Helm has the following random properties:

  • 1 minor beneficial property
  • 1 major detrimental property


Destroying the Dragon Helm. Destroying the Dragon Helm requires a creature attuned to the entire Dragon Armaments to willingly be defeated by a dragon. If done, the Dragon Armaments will collapse into a pile of dragon leather, scales, bones, claws, and fangs.


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