Dragon Fang (5e Equipment)

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Weapon (Longsword), artifact (requires attunement)

A sword made from the fang of a dragon. It was forged by a forgotten king to kill dragons. Part of the Dragon Armaments with the Dragon Mantle, the Dragon Scales, the Dragon Claws, the Dragon Boots, and the Dragon Helm.

The wielder gains +3 to attack rolls and damage rolls, and also acts as a vorpal sword.
Defender The first time the wielder make an attack on each of their turns, they may reduce the sword's bonus by some or all of it. If they do, they gain a bonus to their AC equal to the reduction in the bonus. (If they reduce the bonus to +1 to attack and damage rolls, they gain +2 to their AC, for example). They only gain the bonus to AC as long as they hold the Dragon Fang.
Dragon Slayer When the wielder uses the Dragon Fang to hit a dragon, the dragon takes an additional 3d6 damage (damage type is the same as the Dragon Fang's current damage type). "Dragon" refers to any creature of the dragon type, such as dragon turtles and wyverns.
Luck Blade While the Dragon Fang was on the wielder's person, they gain +1 to saving throws.
Vorpal Sword The Dragon Fang ignores resistance to slashing damage. When you attack a creature that has at least one head with this weapon and roll a 20 on the attack roll, you cut off one of the creature's heads. The creature dies if it can't survive without the lost head. A creature is immune to this effect if it is immune to slashing damage, doesn't have or need a head, has legendary actions, or the DM decides that the creature is too big for its head to be cut off with this weapon. Such a creature instead takes an extra 6d8 slashing damage from the hit.


If the Dragon Fang is on the wielder's person, they may re-roll an attack roll, ability check, or saving throw they dislike. They must use the second roll. This property cannot be used again until the next dawn.

The Dragon Fang has 3 charges. While holding the Dragon Fang, the wielder may use their action to spend one charge and cast a wish spell. This property cannot be used again until the next dawn. The Dragon Fang regains 1 charge every 30 days.
Dragon Armament While attuned to the Dragon Fang, the attuned creature may be attuned to the entire Dragon Armaments. They cannot be attuned to anything else and if they attuned to a non-Dragon Armament item while attuned to the entire Dragon Armaments, they are no longer attuned to the Dragon Armaments. If a creature is attuned to the entire Dragon Armaments, they may take an action to transform into an Ancient Dragon of their choice. The transformation takes one round. They keep their Intelligence, Wisdom, and Charisma, but all other stats, as well as their traits and features that a dragon is unable to use are replaced by the normal dragon stats, traits, features, etc. When transforming, anything they are carrying may be either absorbed into or carried by their new form. While a dragon, they do not have any of the effects from the Dragon Armaments, aside from this ability, as well as the Dragon Scales' Armor of Invulnerability ability, the Dragon Claws' Spellguard Shield ability, and the Dragon Fang's Luck Blade ability (charges carry over). While in dragon form, they may take an action to revert back to their normal form, once they do so, they cannot use this ability again until they complete a long rest.
Random Properties. The Dragon Fang has the following random properties:

  • 1 major beneficial property
  • 1 minor detrimental property


Destroying the Dragon Fang. Destroying the Dragon Fang requires a creature attuned to the entire Dragon Armaments to willingly be defeated by a dragon. If done, the Dragon Armaments will collapse into a pile of dragon leather, scales, bones, claws, and fangs.


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