Wondrous Item (Boots), artifact (requires attunement)
A pair of clawed boots made from the claws and scales of ancient red and gold dragon. They were forged by a forgotten king to match a dragon in flight. They are part of the Dragon Armaments with the Dragon Scales, the Dragon Mantle, the Dragon Claws, the Dragon Helm, and the Dragon Fang.
The Dragon Boots grants +1 AC to their wearer. Whenever the wearer make an unarmed strike using their feet, they may choose to do 1d6 piercing damage instead of their normal damage.
Boots of Striding and Springing Movement speed is increased to 30 ft, unless their wearer already has a movement speed of 30 or greater. Wearing Heavy Armor as well as Encumbrance does not affect wearers movement speed. Wearer may jump 3 times their normal distance, as long as the jump does not exceed their movement speed.
Boots of Speed By spending a bonus action to stomp their right foot, the wearer may double their movement speed and have attacks of opportunity made against them have disadvantage. This can be deactivated by stomping their left foot.
Boots of Elvenkind The footsteps of the wearer make no sound, regardless of the surface and terrain they walk on. They have advanatge of Dexterity (Stealth) checks involving moving silently.
Dragon Armament While attuned to the Dragon Boots, the attuned creature may be attuned to the entire Dragon Armaments. They cannot be attuned to anything else and if they attuned to a non-Dragon Armament item while attuned to the entire Dragon Armaments, they are no longer attuned to the Dragon Armaments.
If a creature is attuned to the entire Dragon Armaments, they may take an action to transform into an Ancient Dragon of their choice. The transformation takes one round. They keep their Intelligence, Wisdom, and Charisma, but all other stats, as well as their traits and features that a dragon is unable to use are replaced by the normal dragon stats, traits, features, etc. When transforming, anything they are carrying may be either absorbed into or carried by their new form. While a dragon, they do not have any of the effects from the Dragon Armaments, aside from this ability, as well as the Dragon Scales' Armor of Invulnerability ability, the Dragon Claws' Spellguard Shield ability, and the Dragon Fang's Luck Blade ability (charges carry over). While in dragon form, they may take an action to revert back to their normal form, once they do so, they cannot use this ability again until they complete a long rest.
Random Properties. The Dragon Boots has the following random properties:
- 1 minor beneficial property
- 1 minor detrimental property
Destroying the Dragon Boots. Destroying the Dragon Boots requires a creature attuned to the entire Dragon Armaments to willingly be defeated by a dragon. If done, the Dragon Armaments will collapse into a pile of dragon leather, scales, bones, claws, and fangs.