I will crush you! These credits are mine now!
Dolg is a brute of a man, some 9 foot tall, who makes his living as a bank robber. He is tough and can shrug off many lesser blows (he resists physical damage), and in combat will try to knock enemies prone with iron charge and reactive throw. Should any opponents choose to remain prone, he will make a falling elbow strike after making his basic attack.
Dolg's weakness is that he does not have any ranged attacks. If necessary he will move and then charge to bring himself into melee range. Otherwise, he must rely on the members of his gang who wield firearms.
Dolg Level 1 Elite Brute
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Large Terrestrial Humanoid XP 200
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HP 80; Bloodied 40
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Initiative +1
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AC 14; Fortitude 15, Reflex 12, Will 12
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Perception +0
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Speed 6
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Normal
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Resist Physical 2
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Saving Throws +2;
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Traits
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Iron Charge
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If Dolg charges and hits, the target is also knocked prone.
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And Stay Down!
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If Dolg knocks a target prone, that creature grants combat advantage if it stands up on its next turn.
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Standard Actions
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Iron Tonfa (Weapon, Physical)♦ At-Will
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Attack: Melee 2 (one creature); +6 vs. AC
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Hit: 1d10 + 4 physical damage.
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Minor Actions
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Falling Elbow Spike (Weapon, Physical)♦ At-Will
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Attack: Melee 2 (one prone creature); +4 vs. Reflex
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Hit: 1d10 + 4 physical damage and dazed (save ends) and Dolg falls prone.
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Free Actions
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Elite Action ♦ Encounter
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Requirement: It is Dolg's turn.
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Effect: Dolg takes an extra standard action during that turn.
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Triggered Actions
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Reactive Throw ♦ At-Will
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Trigger: An enemy misses Dolg with a melee attack.
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Effect: The target is knocked prone.
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Str 18 (+4)
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Dex 13 (+1)
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Wis 11 (+0)
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Con 16 (+3)
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Int 10 (+0)
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Cha 12 (+1)
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Equipment Light armor, 2 x iron tonfa (one-handed heavy melee), spiked cuirass (light armor)
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