Dolg (4e Future Creature)

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I will crush you! These credits are mine now!

Dolg is a brute of a man, some 9 foot tall, who makes his living as a bank robber. He is tough and can shrug off many lesser blows (he resists physical damage), and in combat will try to knock enemies prone with iron charge and reactive throw. Should any opponents choose to remain prone, he will make a falling elbow strike after making his basic attack.

Dolg's weakness is that he does not have any ranged attacks. If necessary he will move and then charge to bring himself into melee range. Otherwise, he must rely on the members of his gang who wield firearms.

Level 1 Elite Brute
Large Terrestrial Humanoid
XP 200
HP 80; Bloodied 40 Initiative +1
AC 14; Fortitude 15, Reflex 12, Will 12 Perception +0
Speed 6 Normal
Resist Physical 2
Saving Throws +2;
Iron Charge
If Dolg charges and hits, the target is also knocked prone.
And Stay Down!
If Dolg knocks a target prone, that creature grants combat advantage if it stands up on its next turn.
Standard Actions
Basicmelee.png Iron Tonfa (Weapon, Physical)♦ At-Will
Attack: Melee 2 (one creature); +6 vs. AC
Hit: 1d10 + 4 physical damage.
Minor Actions
Melee.png Falling Elbow Spike (Weapon, Physical)♦ At-Will
Attack: Melee 2 (one prone creature); +4 vs. Reflex
Hit: 1d10 + 4 physical damage and dazed (save ends) and Dolg falls prone.
Free Actions
Elite Action ♦ Encounter
Requirement: It is Dolg's turn.
Effect: Dolg takes an extra standard action during that turn.
Triggered Actions
Reactive Throw ♦ At-Will
Trigger: An enemy misses Dolg with a melee attack.
Effect: The target is knocked prone.
Str 18 (+4) Dex 13 (+1) Wis 11 (+0)
Con 16 (+3) Int 10 (+0) Cha 12 (+1)
Equipment Light armor, 2 x iron tonfa (one-handed heavy melee), spiked cuirass (light armor)
Dolg from Captain Commando (Capcom)

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