Dog (Fallout Supplement)

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This page is for the creature-type Dog. For the character race, see Dogs_(Fallout_Supplement)

Dog, Domestic Dog, Wild
Size and Type: Small Animal(Quadruped) Small Animal(Quadruped)
Hit Dice: 2d8+4 (13 hp) 3d8+6 (19 hp)
Mas: 13 15
Initiative: +3 +2
Speed: 40 ft 40 ft
Defense: 14(+3 Dex, +1 Natural), touch 13, flat-footed 11 15(+2 Dex, +3 Natural), touch 12, flat-footed 13
Base Attack/Grapple: +1/-2 +3/+1
Attack: +2 Melee (1d6+1, Bite) +5 Melee (1d6+2, Bite)
Full Attack: +2 Melee (1d6+1, Bite) +5 Melee (1d6+2, Bite)
Space/Reach: 5 ft by 5 ft/5 ft 5 ft by 5 ft/5 ft
Special Qualities: Scent, Low-light vision Scent, Low-light vision
Saves: Fort +2, Ref +4, Will +1 Fort +3, Ref +3, Will +1
Abilities: Str 12, Dex 17, Con 12, Int 3, Wis 12, Cha 8 Str 14, Dex 15, Con 14, Int 2, Wis 10, Cha 5
Skills: Jump +3, Listen +5, Spot +5, Survival +2 (+6 when tracking) Jump +6, Listen +5, Spot +5, Survival +4 (+8 when tracking)
Feats: Alertness, Track Alertness, Track
Possessions: None None
Challenge Rating: 1 2
Allegiances: Caretaker(s) Pack(if any)
Advancement: None None
Level Adjustment: None None


Dogs are a favored pet for traveling merchants and scavengers, as they provide both companionship and protection.

Dogs are quadrupedal canines that can run at incredible speeds allowing them to chase down prey. While running, they use their long tails to keep their balance.


They are carnivorous, with sharp teeth designed to rip into the flesh of an animal. Dogs are usually encountered in packs. To low level characters, this could mean trouble since they can easily overwhelm the player and surround them. To higher level characters, they are little more than a nuisance. They can be difficult to put down as a result of their erratic and quick running patterns.

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