Discussion:My concerns about the rogue, fighter, and wizard
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Showgun (talk) 16:08, 7 October 2024 (MDT)[edit]
If the rogue has an ability at 11th level that allows them to not be able to roll under a 10 when making proficient skill checks, why not have the fighter the same thing, but with weapon attacks? Or what about a wizard spell attacks? I feel like those other two classes would have this ability because they dedicate a lot of time to their skill.
2601:285:4100:14B0:C96D:EAC4:88DA:324A 16:19, 7 October 2024 (MDT)[edit]
You can't kill anyone with a skill check but you can kill someone with a weapon or a spell. So you can't take 10 on those things because it has a bigger affect on balance.
Showgun (talk) 19:29, 7 October 2024 (MDT)[edit]
That is not what I mean. I was proposing the fighter and wizard should have a similar ability because of their dedication to their main skills (magic for the wizard, and weapon mastery for the fighter).
Showgun (talk) 19:33, 7 October 2024 (MDT)[edit]
To really state what I am thinking of, I am proposing that the fighter should have a similar ability at 11th level where the fighter’s attack rolls can’t go below 10 like the rogue can do so (but the rogue does so with proficient skills). I also propose that the wizard should be able to treat all rolls below 10 as a 10 when making any rolls to cast a spell with a d20 (at 11th lvl of course). Does that make sense? I feel like I can’t write what I want to say so this is my attempt at sharing my thoughts. Maybe this could be a variant of the official 5e dnd classes? What are your thoughts?
Sowott (talk) 15:57, 15 October 2024 (MDT)[edit]
I feel like if the level requirement was higher (say around level 15~) then this could work. --Sowott (talk) 15:57, 15 October 2024 (MDT)
Woahluigi (talk) 20:25, 25 October 2024 (MDT)[edit]
I liked this idea so much, I adapted it for Sword Scion, a subclass in the Hyrule campaign setting. It would probably be too strong at base, but its great in that you can adjust the minimum number by one or two to suit your needs. I also made an exception for critical fails, since those can happen with attacks but not necessarily with skills. Thanks for the great idea!
Showgun (talk) 13:44, 31 October 2024 (MDT)[edit]
What if the fighter had the skill described but it gets better as you level up? I’m thinking something like this: (The base roll column is your new roll if you got a (base roll - 1) or lower, but a 1 still fails) (1s are automatically fails, so I’ll start at 2 goes up to 3)
Alternate 1: if 10 wasn’t the limit
Alternate 2: Maybe level 20 gets a special bonus? + 10 isn’t the limit
Alternate rule: normal base roll column but at lvl 20 the base roll is 11
Level | Base roll | Alternate 1 | Alternate 2 |
---|---|---|---|
1 | 3 | 3 | 3 |
2 | 3 | 3 | 4 |
3 | 4 | 4 | 4 |
4 | 4 | 4 | 5 |
5 | 5 | 5 | 5 |
6 | 5 | 5 | 6 |
7 | 6 | 6 | 6 |
8 | 6 | 6 | 7 |
9 | 7 | 7 | 7 |
10 | 7 | 7 | 8 |
11 | 7 | 8 | 8 |
12 | 8 | 8 | 9 |
13 | 8 | 9 | 9 |
14 | 8 | 9 | 10 |
15 | 9 | 10 | 10 |
16 | 9 | 10 | 11 |
17 | 9 | 11 | 11 |
18 | 10 | 11 | 12 |
19 | 10 | 12 | 12 |
20 | 10 | 12 | 13 |
I really like this idea concept because it feels like this is part of the journey of becoming a master fighter. At the lowest level, the 2 always becoming a 3 feels like the fighter didn’t know how to get an opening in the enemy’s defense, but knows one small thing to help them have a chance to land a hit. But as the levels go up, the fighter learns more about breaking an enemy’s defenses to land a hit, and then eventually they learn how to always land a hit if the enemy has bad defense. What do you guys think of this idea?