Dirk of Synchrelicy (5e Equipment)

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Weapon (dagger), very rare (requires attunement by submerging the dirk in holywater with a pinch of your blood in it)

A clerical dagger with magical properties. This magical weapon deals an additional 2d8 radiant damage if the wielder is not evil. Every evil creature hit by this weapon must make a DC 15 Charisma saving throw to not make their next saving throw at disadvantage before the start of your next turn.


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