Dialga (5e Creature)

From D&D Wiki

Jump to: navigation, search
FairUse.png
This page may resemble content endorsed by, sponsored by, and/or affiliated with the Pokémon franchise, and/or include content directly affiliated with and/or owned by Nintendo. D&D Wiki neither claims nor implies any rights to Pokémon copyrights, trademarks, or logos, nor any owned by Nintendo. This site is for non profit use only. Furthermore, the following content is a derivative work that falls under, and the use of which is protected by, the Fair Use designation of US Copyright and Trademark Law. We ask you to please add the {{needsadmin}} template if there is a violation to this disclaimer within this page.
Copyright.png

Dialga[edit]

Gargantuan dragon, lawful good


Armor Class 25 (natural armor)
Hit Points 610 (33d20 + 264)
Speed 60 ft.


STR DEX CON INT WIS CHA
26 (+8) 18 (+4) 30 (+10) 30 (+10) 27 (+8) 25 (+7)

Saving Throws Strength +17, Constitution +19, Wisdom +17, Intelligence +19
Skills Intimidation +16, Perception +19, Athletics +17, Investigation +19
Damage Resistances radiant
Damage Immunities poison, bludgeoning, piercing, and slashing from nonmagical attacks
Condition Immunities charmed, frightened, poisoned, paralyzed, stunned
Senses Darkvision 120 ft., truesight 120 ft., passive Perception 19
Languages Draconic, Sylvan, understands Common but cannot speak it
Challenge 30 (155,000 XP)


Legendary Resistance (5/day). If Dialga fails a saving throw, it can choose to succeed instead.

Pressure. A creature that starts its turn within 60 feet of Dialga has disadvantage on Constitution saving throws.

Magic Resistance. Dialga has advantage on saving throws against spells and other magical effects.

Magic Weapons. Dialga's weapon attacks are considered magical.

Future Sight. Due to Dialga's ability to see into the future and past, Dialga has advantage on ability checks made to figure out codes or other things that would require time to solve. Also, Dialga can also use his reaction to attempt to catch a missile from a ranged weapon. If he does so, he can reduce the damage by 3d10 + 17. If the damage is reduced to 0 and the object is Medium or smaller, Dialga can throw it back at the attacker, making an attack equal to the one made against him. This ability includes things like dragon's breath and other natural ranged weapons, but not magic.

Regeneration. Dialga regains 20 hit points at the beginning of every turn.

ACTIONS

Multiattack. Dialga uses his Hasten/Recession, then he makes 5 attacks. two with his claws, one with his tail, one with his bite and one with his dragon breath. He can trade out any of those attacks for any of the others.

Hasten/Recession. As an action, Dialga can choose any number of creatures within 200 feet of him that he can see, then he can choose to either slow down or quicken the creatures. An unwilling creature can make a DC 27 wisdom saving throw to avoid the effect. A creature that is quickened has the effects of the haste spell for 1 minute, and those he has chosen to slow have the effects of the slow spell for 1 minute. Dialga can only do this once per turn.

Bite. Melee Weapon Attack: +17 to hit, reach 10 ft., one target. Hit: 36 (4d12 + 10) bludgeoning damage. If the target is a creature, it must succeed on a DC 25 Strength saving throw or be knocked prone.

Claws. Melee Weapon Attack: +17 to hit, reach 10 ft., one target. Hit: 28 (4d8 + 10) slashing damage.

Tail. Melee Weapon Attack: +17 to hit, reach 15 ft., one target. Hit: 32 (4d10 + 10) bludgeoning damage. If the target is a creature, it must succeed on a DC 25 Strength saving throw or be knocked prone.

Dragon Breath. Dialga can exhale temporal energy in a 90 foot long line that is 10 feet wide. Each creature in that line must make a DC 27 Constitution saving throw, taking 62 (8d12 + 10) radiant damage on a failed save and half as much on a successful one.

Roar of Time (Recharge 6). Dialga lets out a roar that halts time itself in a 120 ft cone. Creatures in the cone must succeed on a DC 27 Constitution saving throw or take 130 (20d12) force damage and become paralyzed until the end of their next turn. On a success, a creature only takes half damage and isn’t paralyzed.


LEGENDARY ACTIONS

The Dialga can take 5 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The Dialga regains spent legendary actions at the start of its turn.

Detect. Dialga makes a Wisdom (Perception) check.

Tail. Dialga makes a tail attack.

Hasten/Recession (Costs 2 Actions). Dialga uses his Hasten/Recession action.

Time Stop (Costs 3 Actions). Dialga casts time stop.

Gate (Cost 3 Actions). Dialga casts gate

5214659-dialga__temporal_pkmn_by_xous54.png
Image of Dialga by Xous54

Dialga, according to legend, is the lord of time, and is appropriately called the "Temporal Pokémon". It is said that he can control time with his roar, but for a long time people regarded that as nothing but a legend. Many people who believed that Dialga existed has attempted to control such a creature, making traps to contain and control his power. Some say that if one person can own Dialga's power, they'd become the most powerful being in the universe.


Back to Main Page5e HomebrewCreatures

Home of user-generated,
homebrew pages!


Advertisements: