Devotion's Duality (5e Equipment)

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Weapon (Flail), Artifact (Requires attunement by a cleric or paladin, who is chaotic good or lawful evil)

~ Devotion's Duality deals 1d10 bludgeoning, has reach, and is versatile (1d12). This two-headed flail has an ornate, staff-sized handle. Two bludgeoning heads hang heavy from lengthy barbed chains at the end of a long grip made of solid adamantine and embossed with gold and silver filigree. While near the weapon there is a dual sense of unrestrained malice and unconditional acceptance radiating from it. Each head of the flail is perforated with tiny holes and accented with sharpened spikes made of shining silver. Carved into the metal of these heads are various glyphs, symbols, and patterns. One of the flail heads has a faint white glow, while the other radiates a faint miasma.
Random Properties. The Devotion's Duality has the following random properties:

  • 1 minor beneficial property
  • 2 major beneficial properties
  • 1 major detrimental property


Properties -

  • Sanctified - Devotion's Duality counts as a holy symbol for you.
  • Damage Duality - Every successful melee attack with Devotion's Duality causes additional radiant and necrotic damage equal to it's current damage die. (1d10 each if being used in one hand, 1d12 each if being used two-handed) For example, if a two-handed attack hits, Devotion's Duality would deal 1d12 bludgeoning, 1d12 radiant, and 1d12 necrotic damage to the enemy.
  • Intense Censor - As a bonus action, you can cause Devotion's Duality to emanate a thin cloud of smoke in an area within a 30 foot radius around you for 1 minute. This area moves with you. This miasma causes any allies in it's area to come under the effect of the Bless, Heroism, and Longstrider spells, and at the start of each of your turns, they regain hit points equal to 5d4 + your spellcasting modifier. Enemies who are enveloped in the smoke are not so lucky, as they come under the effects of the Bane, Slow, and Tasha's Hideous Laughter spells (save DC is your own). When an enemy begins their turn in the smoke or enters the area for the first time on their turn, they take 5d4 necrotic damage and must make the saving throws for the spells again.
  • Magical Masterwork - Devotion's Duality counts as an adamantine weapon, a silvered weapon, and weighs only as much as a mithral weapon. You gain a +3 bonus to attack and damage rolls made with this magical artifact.
  • Two-Headed - When you make a melee weapon attack with Devotion's Duality and hit, you may immediately make one additional melee weapon attack for free against the same target creature. This feature repeats any effect that was active during the first hit. For example, if the first attack was made with Branding Smite active, the second attack would have the same smite effect active, costing no additional spell slots.
  • Zealous Dichotomy - While attuned to Devotion's Duality you are constantly being cajoled to make decisions that would go against your normal alignment. Two tiny illusions appear on your shoulders whenever you need to make a choice, those of a tiny celestial, and a tiny demon. You cannot harm these images, and they cannot interact with you aside from trying to convince you to act in certain ways. The celestial is Lawful Good, and the demon is Chaotic Evil, they both understand and speak the same languages that you do and communicate with you verbally in a manner that cannot be perceived by outside forces. Your communication with them cannot be masked in any way, and they cannot be communicated with telepathically. Whenever a decision is being made, they will attempt to affect your choice, and force you to make a DC20 Wisdom saving throw for each of them or follow their directions. If you succeed on the saving throws, there are no effects aside from the two tiny beings disappearing in a burst of complaints. If you fail one saving throw but succeed on the other, your decision leans towards the creature’s alignment who’s saving throw was failed. If you fail both saving throws, you are dazed into inaction and cannot participate in the making of the decision. This applies to all decisions that are left up to your character.
    Destroying the Devotion's Duality. To destroy Devotion's Duality, it must be torn in half during a solar eclipse that occurs at exactly noon. The two creatures who tear the weapon asunder must be a fiend and a celestial, each at peace with the other and each of a CR20 or higher. Each must hold a head of the flail and tear it in opposite directions at the exact right moment to truly obliterate the weapon.

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