Devil's Chamber (5e Equipment)

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Weapon (revolver), very rare (requires attunement)

This revolver has a +1 to attack and damage rolls. Whenever you use an action to fully load the revolver after it's been emptied, your dungeon master secretly rolls a d6. When you make a number of shots equal to the result of the die roll, that shot becomes enchanted. For example, if you roll a 4, the 4th shot you made has this gun's special effect.

Once damaged by an enchanted shot, if the target has less than 20 hit points remaining, their hit point total is reduced to 0. This does not affect constructs or undead.

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