Dementia (5e Spell)
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9th-level Enchantment | |
Casting time: | 1 minute |
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Range: | 30 feet |
Components: | V, S, M (An object from the targets past or A sculpture of the human mind made of precious metals worth 2,000 GP, either of the two the spell consumes) |
Duration: | Instantaneous |
You make an attempt to render the victims mind useless. The target must make a Wisdom saving throw. On a failed save, the target contracts the disease dementia at stage 4. The spell can be ended by greater restoration, heal, or wish. During the spell the target knows it's being forgetful and is utterly confused on why this is happening to them. In the event the spell is reversed the target not only regains its memories after one hour, but it also remembers who casted the spell on them.
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