Defender (5e Creature)
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Defender[edit]
Large fiend (heartless), chaotic evil Armor Class 18 (plate)
Saving Throws Str +8, Con +8, Cha +8 Pack Tactics. The defender has advantage on an attack roll against a creature if at least one of the defender's allies is within 5 feet of the creature and the ally isn't incapacitated. ACTIONSMultiattack. The defender makes two melee attacks. Bite. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 18 (3d8 + 5) piercing damage. Slam. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 15 (3d6 + 5) bludgeoning damage and the target must succeed on a DC 16 Strength saving throw or be knocked prone. Flame Shot. Ranged Spell Attack: +8 to hit, range 60 ft., one target. Hit: 28 (8d6) fire damage. REACTIONSParry. The defender adds 3 to its AC against one melee attack that would hit it. To do so, the defender must see the attacker and be wielding a melee weapon. |
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