Dauphin (3.5e Deity)
From D&D Wiki
Attention! |
---|
This page contains adult content which some may find offensive. Do not view this page if you are a minor or are offended by such material. |
Intermediate Deity | |
---|---|
Symbol: | Whirlpool or Dolphin |
Home Plane: | Elemental Plane of Water |
Alignment: | Neutral |
Portfolio: | Water, Weather, Trade |
Clergy Alignments: | Chaotic Neutral |
Domains: | Chaos, Generative, Water, Weather |
Favored Weapon: | Whip |
Dauphin is the goddess of all the oceans. She is deep, powerful, and very unforgiving. She is a very harsh mistress, indeed.
Dauphin is the ruling Elemental Lord of Water.
Dogma[edit]
Only the determined become clergy of Dauphin. She expects her clergy to be determined in the face of the impossible, ready to weather storm and sea to reach their goal. The also values such qualities as preparation in the face of danger, respect for those things more powerful than yourself, and the ability to work out obsticles.
Clergy and Temples[edit]
The clergy of Dauphin are often merchants, from sea towns, or in love with the sea. There is something in the sea that moves them.
Dauphin's temples are of myriad size and shape. Each is unique, given in vision to her clergy. Her temples are as mutable and changeable as the ocean itself.
Endhaven[edit]
In the Endhaven, Dauphin resides in the ruined city of Atlantis.
Dauphin was hostile to all sides during the Wars of Law and Chaos. She supported none and destroyed many.
Back to Main Page → 3.5e Homebrew → Campaign Settings → Endhaven → Gods
Back to Main Page → 3.5e Homebrew → Deities → Intermediate