Dark Choco Cookie (Cookie Run Supplement)

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Dark Choco Cookie[edit]

Tiny humanoid (Cookiefolk), true neutral


Armor Class 18 (half plate armor)
Hit Points 105 (14d4 + 70)
Speed 30 ft.


STR DEX CON INT WIS CHA
20 (+5) 14 (+2) 20 (+5) 13 (+1) 16 (+3) 10 (+0)

Skills Athletics +4, Survival +3
Damage Resistances necrotic
Senses Darkvision 120 ft., passive Perception 14
Languages Common, Cookian
Challenge 15 (13,000 XP)


Knight of Darkness. Dark Choco Cookie has resistance over necrotic damage and has Darkvision 120 ft.

Darkness Deflector. Dark Choco Cookie can bounce back dark-themed magic spells with an Intelligence (Arcana) check.

ACTIONS

Multiattack. Dark Choco Cookie makes two attacks.

Cursed Strawberry Sword. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) slashing damage, or 8 (1d10 + 3) slashing damage if used with two hands to make a melee attack. The target must succeed on a DC 12 Wisdom saving throw or fall helpless.

Dark Lightning Strike. Ranged Elemental Attack: +4 to hit, reach 15/80 ft., one creature. Hit: 7 (2d4 + 2) lightning damage.

Jam Block. Dark Choco Cookie concentrates his sword to block an incoming attack, whoever attacked Dark Choco Cookie during the turn must succeed on a DC 12 Wisdom saving throw or be paralyzed.


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Dark Choco Cookie. Devsisters

Long ago, this Cookie stepped into the world of Darkness to become a hero, but Fate had a different plan - Dark Choco Cookie was unfortunate enough to happen upon the forbidden Strawberry Jam Sword. As soon as the would-be hero grasped the weapon, the dark power of the magic sword took over. From that moment on, Dark Choco Cookie's life changed forever. Now, dark clouds and thunderstorms follow this ill-fated Cookie, feared by all. It is said that Dark Choco Cookie is still fighting against the magic sword's control.


Dark Choco Jellywalker Variant[edit]

Tiny humanoid (Jellywalker), chaotic evil


Armor Class 18 (half plate armor)
Hit Points 105 (14d4 + 70)
Speed 30 ft.


STR DEX CON INT WIS CHA
20 (+5) 10 (+0) 20 (+5) 9 (-1) 10 (+0) 7 (-2)

Skills Athletics +4, Survival +3
Damage Resistances necrotic
Damage Immunities acid, force, bludgeoning, piercing, slashing, all from non magical weapons
Senses Darkvision 120 ft., passive Perception 14
Languages
Challenge 15 (13,000 XP)


Knight of Darkness. Dark Choco Jellywalker has resistance over necrotic damage and has Darkvision 120 ft.

Darkness Deflector. Dark Choco Jellywalker can bounce back dark-themed magic spells with an Intelligence (Arcana) check.

ACTIONS

Multiattack. Dark Choco Jellywalker makes two attacks.

Cursed Strawberry Sword. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) slashing damage, or 8 (1d10 + 3) slashing damage if used with two hands to make a melee attack. The target must succeed on a DC 12 Wisdom saving throw or fall helpless.

Dark Lightning Strike. Ranged Elemental Attack: +4 to hit, reach 15/80 ft., one creature. Hit: 7 (2d4 + 2) lightning damage.

Jam Block. Dark Choco Jellywalker concentrates his sword to block an incoming attack, whoever attacked Dark Choco Jellywalker during the turn must succeed on a DC 12 Wisdom saving throw or be paralyzed.


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Dark Choco Jellywalker. Skeletonkey
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