Dagger of Bloodletting (5e Equipment)

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Weapon (Dagger), Very Rare (Requires Attunement)

This dagger that is colored in a dark black that has small red rubys along the grip and pommel, the blade of the dagger has a small drop in the middle that the blade sucks the users blood from. The abilities below cease to function until the user's blood is sucked, when the user's blood is sucked the dagger reaches a state called "Awakened" this state unlocks all the ability s below and gives the user a +3 and an additional 3d4 piercing damage to the dagger for 6 hours, when the dagger sucks your blood the wearer takes 6d4 + 3 piercing damage for a bonus action, if a ability states that more damage is taken then the original number then that ability can only be used once per turn and you keep the duration you have when activating the "awakened" state.

Double Blooded Slash As an action you make 2 slashes 5 ft wide and 5 ft long that turn into red blood that hovers towards a target in a 60 ft range, you may attack multiple creatures up to two creatures, the target must make a DC 18 Dexterity saving throw, on a fail the target takes 3d8 + 3 slashing damage per projectile, on a success, the target dodges out of the way.

Blooded Hollowed Lance Thrust As an action you create an indefinitely spinning lance that forms in a way where it has a 15 ft reach, charging it towards a target, you must beat the targets AC, adding you spell attack modifier to the attack, on a successful hit, the target takes 4d10 bludgeoning damage and the target must make a DC 17 Strength saving throw or be launched back 15 ft away from you and knocked prone. this can be used twice with every awakened state.

Blooded Twin Lion's Creation As an action you stab yourself, taking 10d4 piercing damage, but in return you create two Lions, these lions have the standard 5e stat block but has immunity to bludgeoning damage, the lion's follow your command, if you don't issue a command the lion's defend themselves and the lion's last for the duration of your dagger's awakened state.

Till Death Due Us Part As a reaction before getting knocked unconscious, you let the dagger suck all your blood out, killing you in the process but letting the dagger explode in a 60 ft radius, any creature in the radius must make a DC 19 Dexterity saving throw, on a fail, the creature takes 7d10 piercing damage, on a success the creature takes half as much. the dagger is also imploded in the explosion too, therefore the dagger dissipates in a small pile of solidified blood, only leaving the tip of the blade left.

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