Daemon Prince (5e Class)

From D&D Wiki

Jump to: navigation, search
Stub Logo.png This page is incomplete and/or lacking flavor. Reason: Incomplete. See the 5e Class Design Guide#Special Classes if you need help.


You can help D&D Wiki by finishing and/or adding flavor to this page. When the flavor has been changed so that this template is no longer applicable please remove this template. If you do not understand the idea behind this page please leave comments on this page's talk page before making any edits.
Edit this Page | All stubs

This content deviates from 5e standards. Its use could dramatically alter campaigns, take extreme care. DesignDisclaimer.png
Caution - Here there be monsters!
LookClosely.png
This content intends to provide a different experience, or goes beyond the scope of the anticipated subjects and situations, than the 5e rules were intended to handle. Some portions of the content below may not be what you expect from traditional game content. When implementing this content, DMs and Players should read over all the information carefully, and consider the following specific notes of interest:
'

Daemon Prince[edit]

A cultist waits in the wings as they ready themselves against


A Price for Power Eternal[edit]

Prerequisites[edit]

In order to advance as a Daemon Prince, you must meet the one of the following prerequisites (in addition to the multiclassing prerequisites for your existing class):

- Strength 16.

Daemon Princes of blood favor strength and brutality over all as they are the chosen of dark martial warrior gods, through acts of pure bloodshed or from the endless amount of slaughter that they dedicate to their malefic masters.

- Charisma 16.

Daemon Princes of passion favor beguiling beauty and overflowing with vice and desire. They enact frivolous amounts of debauchery and passion.

- Constitution 16.

Daemon Princes of Decay are large heaving masses of disease and rot constitution is their bread and butter

- Intelligence 16.

Daemon Princes of Magic


Class Features[edit]

As a Daemon Prince you gain the following class features.

Hit Points

Hit Dice: 1d12 per Daemon Prince level
Hit Points per Level: 1d12 (or 7) + Constitution modifier per Daemon Prince level

Proficiencies


Level Proficiency
Bonus
Features
1st Warp Soul, Soul Instability
2nd Demonic Royalty
3rd Powerful Presence
4th Cult of Personality
5th Favours from Beyond
6th <!-Class Feature2->
7th <!-Class Feature2->
8th <!-Class Feature2->
9th <!-Class Feature2->
10th <!-Class Feature2->


Warp Instability[edit]

<!-Class feature game rule information->

<!-Use semi-colons for subheaders->

Ability Score Increase[edit]

When you reach 4th level, and again at 8th, 12th, 16th and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.

<!-Class Feature->[edit]

<!-Class feature game rule information->


Spell List[edit]

You know all of the spells on the basic spell list and additional spells based on your subclass.

1st Level

<!-1st level spell list->

2nd Level

<!-2nd level spell list->

3rd Level

<!-3rd level spell list->

4th Level

<!-3rd level spell list->

5th Level

<!-3rd level spell list->

3.00
(one vote)

Back to Main Page5e HomebrewClassesSpecial Classes

Home of user-generated,
homebrew pages!


Advertisements: