D100 of Unfathomable Power (5e Equipment)
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Wondrous item, artifact
Random Properties. The D100 of Unfathomable Power has the following random properties:
A 100-sided die that is infused with magic. Once rolled, the die vanishes after its effect manifests and reappears somewhere else in the Multiverse. There is no way to destroy the die.
Effects[edit]
1-2 - You get two extra rolls.
3-4 - You are teleported to an outer plane of your choice.
5-6 - You turn into a frog for 2d10 hours.
7-8 - Your head turns into a jack-o-lantern.
9-10 - Gravity is flipped within an 100-foot radius
11-12 - All water within 1 mile is frozen
13-14 - You get struck by lightning
15-16 - You get 1,000,000,000 GP
17-18 - All magic items on your possession turn to bubbles
19-20 - You cast power word kill on yourself
21-22 - You get a belt of cloud giant strength
23-24 - An ancient red dragon becomes constantly aware of your presence, and is magically compelled to kill you.
25-26 - You get the Master Sword
27-28 - all plant creatures within 50 feet of you turn into normal, inanimate plants
29-30 - you get arrested and charged with jaywalking
31-32 - you get hit by a meteorite
33-34 - You can destroy any one artifact that is theoretically destructible (not this one)
35-36 - If you have a melee weapon on your person, that artifact becomes infused with fire magic and deals an extra 2d10 fire damage upon hitting.
37-38 - An iron golem is bound to your protection and will be summoned beside you whenever you are under attack
39-40 - You gain the ability to transform into a polar bear as a bonus action
41-42 - You gain proficiency in all skills
43-44 - You gain proficiency in all saving throws
45-46 - You gain vulnerability to lightning damage
47-48 - You begin levitating at a speed of 10 miles per hour for 4d10 minutes
49-50 - You get hit by a bus
51-52 - You gain immunity to bludgeoning, piercing and slashing damage from nonmagical attacks
53-54 - You gain resistance to cold, fire, and lightning damage
55-56 - You are warped through time. Roll a d20. If the roll is odd, you go back that many years, and if it is even, you go forward that many years. After 3d8 weeks, you are returned to your time
57-58 - You gain 300 temporary hit points
59-60 - You don't need to eat, sleep, drink, or breathe anymore
61-62 - You gain a swimming speed of 50 feet and can breathe underwater
63-64 - You get swallowed by a blue whale
65-66 - You get abducted by aliens
67-68 - You become a were-tarrasque
69-70 - You draw from the deck of many things
71-72 - You get 50,000 XP
73-74 - An ancient silver dragon appears and will follow your every command for the next 24 hours
75-76 - You get a Hero's Feast
77-78 - The game switches to 3rd edition
79-80 - You are teleported to the middle of an active racetrack
81-82 - You swap bodies with Count Strahd von Zarovich
83-84 - All your ability scores increase by 2, to a maximum of 30
85-86 - Every volcano within 1000 miles erupts
87-88 - You can resurrect any one person, regardless of how they died, how long they have been dead, or the state of their soul. The only thing that can counteract this is if they were deleted by the D100 of Unfathomable Power
89-90 - Calamity Ganon appears 100 feet away.
91-92 - You are immune to all damage for the next 24 hours
93-94 - You gain an epic boon of your choice
95-96 - You get a wish
97-98 - You ascend to godhood
99 - You are deleted from reality and cannot be revived by any means
100 - you become the Dungeon Master
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