Cyber Lin Kuei Saurobot (5e Creature)
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Cyber Lin Kuei Saurobot[edit]
Medium construct, neutral Armor Class 20 (natural armor)
Saving Throws Dex +9 Cyborg. The saurobot hit point maximum can't be reduced. When the kompactor is reduced to 0 hit points, it becomes paralyzed instead of unconscious. It may spend 3 powercore points while paralyzed in this manner to return to 13 (2d6 + 6) hit points, and becomes prone until it returns to its maximum hit points. Spider Climb. The saurobot can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check. Superior Critical. The saurobot scores a critical hit on a roll of 18, 19, or 20. Magic Resistance. The saurobot has advantage on saving throws against spells and other magical effects. Legendary Resistance (1/Day). If the saurobot fails a saving throw, it can choose to succeed instead. Powercore Points. The saurobot's inner powercore has 9 powercore points which it may expend. It regains all powercore points at the end of a long rest. ACTIONSBite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 9 (2d6 + 2) piercing damage, and the target is grappled (escape DC 13). Until this grapple ends, the target is restrained, and the saurobot can't bite another target. Acid Spit (Recharge 6). Ranged Weapon Attack: +4 to hit, range 30/120 ft., one target. Hit: 10 (3d6) acid damage. Swallow (3 Powercore Points) The sauropod makes one bite attack against a Medium or smaller target it is grappling. If the attack hits, the target is swallowed, and the grapple ends. The swallowed target is blinded and restrained, it has total cover against attacks and other effects outside the saurobot, and it takes 10 (3d6) acid damage at the start of each of the saurobot's turns. The saurobot can have only one target swallowed at a time. Enhanced Movement (1 Powercore Point). As a bonus action, the saurobot takes the disengage or dash action and its jump distance is doubled until the end of its turn. BONUS ACTIONSInternal Arsenal (1 Powercore Point). The saurobot recharges its acid spit. Saurian Camouflage (2 Powercore Points). The saurobot becomes invisible for 1 minute, or until they take damage from an attack. While invisible it has advantage on all Dexterity rolls and all attacks are counted as sneak attacks. Terminate. When the saurobot reduces a creature to 0 hit points with a melee attack on its turn, the saurobot moves up to half its speed and makes one melee attack. REACTIONSAdaptive Armor (3 Powercore Points). When the saurobot is targeted by an attack, it gains a +3 bonus to its AC and gains immunity to nonmagical bludgeoning, piercing and slashing damage, and resistance to magical slashing, piercing, and bludgeoning damage for 1 minute. Acid Burst (1/Day). When the suarobot drops below 30 hit points, any creature within 5 feet of it must make a DC 15 Dexterity saving throw, taking 11 (2d10) acid damage on a failed save, or half as much on a success. |
One of many experimental projects approved by the Lin Kuei Cyber Initiative, the Lin Kuei Saurobots were designed to possess the same capabilities held by the infamously extinct Zaterran Saurians. Constructed Nature. A saurobot doesn't require air, food, drink, or sleep. |
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