Cyber Lin Kuei Prototype (5e Creature)

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Cyber Lin Kuei Prototype[edit]

Medium construct, neutral


Armor Class 20 (natural armor)
Hit Points 161 (17d8 + 85)
Speed 40 ft.


STR DEX CON INT WIS CHA
18 (+4) 22 (+6) 20 (+5) 14 (+2) 14 (+2) 14 (+2)

Saving Throws Dex +10
Skills Acrobatics +10
Proficiency Bonus +4
Damage Vulnerabilities lightning, water
Damage Immunities poison, psychic
Condition Immunities blinded, charmed, deafened, exhaustion, frightened, paralyzed, petrified, poisoned
Senses darkvision 120 ft., passive Perception 12
Languages Common
Challenge 10 (5,900 XP)


Cyborg. The prototype's hit point maximum can't be reduced. When the prototype is reduced to 0 hit points, it becomes paralyzed instead of unconscious. It may spend 3 powercore points while paralyzed in this manner to return to 13 (2d6 + 6) hit points, and becomes prone until it returns to its maximum hit points.

Superior Critical. The prototype scores a critical hit on a roll of 18, 19, or 20.

Magic Resistance. The prototype has advantage on saving throws against spells and other magical effects.

Legendary Resistance (1/Day). If the prototype fails a saving throw, it can choose to succeed instead.

Powercore Points. The prototype's inner powercore has 9 powercore points which it may expend. It regains all powercore points at the end of a long rest.

ACTIONS

Fist. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 8 (1d6 + 4) bludgeoning damage.

Whirlwind Strike (1 Powercore Point). Each creature within 5 feet of the prototype must make a DC 16 Dexterity saving throw, taking 26 (4d12) bludgeoning damage on a failed save, or half as much damage on a successful one.

Rocket Launcher (Recharge 6). The prototype fires a rocket at a point it can see within 360 feet of it. Each creature in a 10-foot-radius sphere centered on that point must make a DC 16 Dexterity saving throw, taking 11 (2d10) fire damage on a failed save, or half as much damage on a successful one.

BONUS ACTIONS

Internal Arsenal (1 Powercore Point). The prototype recharges its rocket launcher.

Terminate. When the prototype reduces a creature to 0 hit points with a melee attack on its turn, the prototype moves up to half its speed and makes one melee attack.

REACTIONS

Adaptive Armor (3 Powercore Points). When the prototype is targeted by an attack, it gains a +3 bonus to its AC and gains immunity to nonmagical bludgeoning, piercing and slashing damage, and resistance to magical slashing, piercing, and bludgeoning damage for 1 minute.

PrototypeLK.jpg

The first link in the chain that led to the cybernetic enslavement of the Lin Kuei, the Cyber Lin Kuei prototypes were relentless in their mission to track down all their Lin Kuei brethren so that they could also be cyberized, whether willingly or through force.

Constructed Nature. A prototype doesn't require air, food, drink, or sleep.

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