Cyber Lin Kuei Kompactor (5e Creature)

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Cyber Lin Kuei Kompactor[edit]

Medium construct, neutral


Armor Class 20 (natural armor)
Hit Points 161 (17d8 + 85)
Speed 40 ft.


STR DEX CON INT WIS CHA
20 (+5) 20 (+5) 20 (+5) 13 (+1) 13 (+1) 12 (+1)

Saving Throws Dex +9
Skills Acrobatics +9
Proficiency Bonus +4
Damage Vulnerabilities lightning, water
Damage Immunities poison, psychic
Condition Immunities blinded, charmed, deafened, exhaustion, frightened, paralyzed, petrified, poisoned
Senses darkvision 120 ft., passive Perception 11
Languages Common
Challenge 10 (5,900 XP)


Cyborg. The kopmactor's hit point maximum can't be reduced. When the kompactor is reduced to 0 hit points, it becomes paralyzed instead of unconscious. It may spend 3 powercore points while paralyzed in this manner to return to 13 (2d6 + 6) hit points, and becomes prone until it returns to its maximum hit points.

Superior Critical. The kompactor scores a critical hit on a roll of 18, 19, or 20.

Magic Resistance. The kompactor has advantage on saving throws against spells and other magical effects.

Legendary Resistance (1/Day). If the kompactor fails a saving throw, it can choose to succeed instead.

Powercore Points. The kompactor's inner powercore has 9 powercore points which it may expend. It regains all powercore points at the end of a long rest.

ACTIONS

Wrangle. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 8 (1d6 + 4) bludgeoning damage. If the target is a creature, it is grappled (escape DC 14). Until the grapple ends, the target is restrained, takes 8 (1d6 + 4) bludgeoning damage at the start of its turn, and the kompactor can't wrangle another target.

Retractable Pincer. Melee Weapon Attack: +6 to hit, reach 15 ft., one target. Hit: 6 (1d6 + 2) bludgeoning damage and the target is grappled (escape DC 14). If the target is a Medium or smaller creature, it must succeed on a Strength contest against the kompactor or be pulled into an unoccupied space within 5 feet of the kompactor. Until this grapple ends, the kompactor can't make pincer attacks against other targets but can make a wrangle attack against the same target as a bonus action.

Fling. One Medium or smaller creature grappled by the kompactor is thrown up to 20 feet in a direction of the kompactor's choosing and knocked prone. If a thrown target strikes a solid surface, the target takes 4 (1d8) bludgeoning damage for every 10 feet it was thrown. If the target is thrown at another creature, that creature must succeed on a DC 10 Dexterity saving throw or take the same damage and be knocked prone.

Compact (3 Powercore Points) The kompactor makes one wrangle attack against a Medium or smaller target it is grappling. If the attack hits, the target is compacted, and the grapple ends. The compacted target is blinded and restrained, it has total cover against attacks and other effects outside the kpmpactor, and it takes 10 (3d6) bludgeoning damage at the start of each of the kompactor's turns. The kompactor can have only one target compacted at a time.
If the kompactor dies, a kompacted creature is no longer restrained by it and can escape from the kompactor using 5 feet of movement, exiting prone.

BONUS ACTIONS

Terminate. When the kompactor reduces a creature to 0 hit points with a melee attack on its turn, the kompactor moves up to half its speed and makes one melee attack.

REACTIONS

Adaptive Armor (3 Powercore Points). When the kompactor is targeted by an attack, it gains a +3 bonus to its AC and gains immunity to nonmagical bludgeoning, piercing and slashing damage, and resistance to magical slashing, piercing, and bludgeoning damage for 1 minute.

Kompactor.jpg

Essentially serving as walking hydraulic presses, Lin Kuei Kompactors are capable of reducing even the strongest warriors to rubble if they manage to grab a hold of them.

Constructed Nature. A kompactor doesn't require air, food, drink, or sleep.

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