Cyber Lin Kuei Fumobot (5e Creature)

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Cyber Lin Kuei Fumobot[edit]

Medium construct, neutral


Armor Class 20 (natural armor)
Hit Points 161 (17d8 + 85)
Speed 40 ft.


STR DEX CON INT WIS CHA
20 (+5) 20 (+5) 20 (+5) 13 (+1) 13 (+1) 12 (+1)

Saving Throws Dex +9
Skills Acrobatics +9
Proficiency Bonus +4
Damage Vulnerabilities lightning, water
Damage Immunities poison, psychic
Condition Immunities blinded, charmed, deafened, exhaustion, frightened, paralyzed, petrified, poisoned
Senses blindsight 60 ft., passive Perception 23
Languages Common
Challenge 10 (5,900 XP)


Cyborg. The fumobot hit point maximum can't be reduced. When the fumobot is reduced to 0 hit points, it becomes paralyzed instead of unconscious. It may spend 3 powercore points while paralyzed in this manner to return to 13 (2d6 + 6) hit points, and becomes prone until it returns to its maximum hit points.

Superior Critical. The fumobot scores a critical hit on a roll of 18, 19, or 20.

Magic Resistance. The fumobot has advantage on saving throws against spells and other magical effects.

Legendary Resistance (1/Day). If the fumobot fails a saving throw, it can choose to succeed instead.

Powercore Points. The fumobot's inner powercore has 9 powercore points which it may expend. It regains all powercore points at the end of a long rest.

ACTIONS

Unarmed Strike. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 8 (1d6 + 4) bludgeoning damage.

Smoke Weapon (Recharge 6). The fumobot uses one of the following smoke weapons:

Smoke Breath. The fumobot exhales poisonous smoke in a 30-foot cone. The cone spreads around corners, and its area is heavily obscured. When a creature starts its turn inside the smoke or enters the smoke for the first time on its turn, it must succeed on a DC 15 Constitution saving throw or take 5 (2d4) poison damage. It lasts for 1 minute or until a wind of moderate or greater speed (at least 10 miles per hour) disperses it.

Steam Blast. The fumobot shoots a 30-foot line of heated steam that is 5 feet wide. Each creature in the line must make a DC 15 Dexterity saving throw. On a failed save, the creature takes 11 (2d10) fire damage and if it is Medium or smaller it is pushed up to 10 feet away from the fumobot and knocked prone. On a successful save, the creature takes half as much damage and isn't pushed or knocked prone.

BONUS ACTIONS

Smoke Emission (2 Powercore Points). A 20 foot radius area centered on the fumobot, which spreads around corners, becomes heavily obscured for 5 minutes or until a wind of moderate or greater speed (at least 10 miles per hour) disperses it.

Terminate. When the fumobot reduces a creature to 0 hit points with a melee attack on its turn, the fumobot moves up to half its speed and makes one melee attack.

REACTIONS

Adaptive Armor (3 Powercore Points). When the fumobot is targeted by an attack, it gains a +3 bonus to its AC and gains immunity to nonmagical bludgeoning, piercing and slashing damage, and resistance to magical slashing, piercing, and bludgeoning damage for 1 minute.

Steam Burst (1/Day). When the fumobot drops below 30 hit points, any creature within 5 feet of it must make a DC 15 Dexterity saving throw, taking 11 (2d10) fire damage on a failed save, or half as much on a success.

Fumobot .jpg

Though Smoke bravely resisted, he was ultimately captured by the Lin Kuei Grandmaster and forced to undergo the cybernetic transformation, becoming the template for future Cybe Lin Kuei models to come.

Blind Sense Cyber Lin Kuei Fumobots are accustomed to fighting in dense smoke and are programmed with sensors to detect enemies even in heavily obscured environments.

Constructed Nature. A fumobot doesn't require air, food, drink, or sleep.

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