Cyber Lin Kuei Demolisher (5e Creature)

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Cyber Lin Kuei Demolisher[edit]

Medium construct, neutral


Armor Class 20 (natural armor)
Hit Points 161 (17d8 + 85)
Speed 40 ft.


STR DEX CON INT WIS CHA
18 (+4) 22 (+6) 20 (+5) 14 (+2) 14 (+2) 14 (+2)

Saving Throws Dex +10
Skills Acrobatics +10
Proficiency Bonus +4
Damage Vulnerabilities lightning, water
Damage Immunities poison, psychic
Condition Immunities blinded, charmed, deafened, exhaustion, frightened, paralyzed, petrified, poisoned
Senses darkvision 120 ft., passive Perception 12
Languages Common
Challenge 10 (5,900 XP)


Self Terminate. The demolisher's hit point maximum can't be reduced. When the demolisher is reduced to 0 hit points, its body explodes, and it dies. Every creature within 20 feet of it must make a DC 15 Dexterity saving throw, taking 22 (4d10) fire damage on a failed save, or half as much on a success. Any object or structure within 5 feet of it takes double this damage.

Superior Critical. The demolisher scores a critical hit on a roll of 18, 19, or 20.

Magic Resistance. The demolisher has advantage on saving throws against spells and other magical effects.

Legendary Resistance (1/Day). If the demolisher fails a saving throw, it can choose to succeed instead.

Powercore Points. The demolisher inner powercore has 9 powercore points which it may expend. It regains all powercore points at the end of a long rest.

ACTIONS

Unarmed Strike. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 8 (1d6 + 4) bludgeoning damage.

Grenade (Recharge 6). The demolisher fires a grenade at a point it can see within 60 feet of it. Each creature in a 20-foot-radius sphere centered on that point must make a DC 15 Dexterity saving throw, taking 17 (5d6) fire damage on a failed save, or half as much damage on a successful one. The fire spreads around corners, and it ignites flammable objects in that area that aren't being worn or carried.

Explosive Teleport (1 Powercore Point). The demolisher teleports, along with any equipment it is wearing or carrying, up to 60 feet to an unoccupied space it can see, by disassembling and reassembling in an explosive manner. Each creature within 5 feet of the explosion or teleport location must make a DC 15 Dexterity saving throw, taking 11 (2d10) fire damage on a failed save, or half as much damage on a successful one.

BONUS ACTIONS

Internal Arsenal (1 Powercore Point). The demolisher recharges its grenade.

Terminate. When the demolisher reduces a creature to 0 hit points with a melee attack on its turn, the prototype moves up to half its speed and makes one melee attack.

REACTIONS

Adaptive Armor (3 Powercore Points). When the demolisher is targeted by an attack, it gains a +3 bonus to its AC and gains immunity to nonmagical bludgeoning, piercing and slashing damage, and resistance to magical slashing, piercing, and bludgeoning damage for 1 minute.

Female demolisher.jpg

Designed for open warfare as opposed to stealth, the Cyber Lin Kuei Demolisher's are capable of devastating firepower, even turning themselves into explosives as a last resort.

Self Terminate. Due to the delicate nature of their mission, failure was not considered an acceptable option. If all else failed, Cyber Lin Kuei Demolishers are also equipped with inner explosives which detonate should their mission end in any outcome other than the successful destruction of their assigned target.

Constructed Nature. A demolisher doesn't require air, food, drink, or sleep.

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