Cyber Lin Kuei Cryobot (5e Creature)

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Cyber Lin Kuei Cryobot[edit]

Medium construct, neutral


Armor Class 20 (natural armor)
Hit Points 161 (17d8 + 85)
Speed 40 ft.


STR DEX CON INT WIS CHA
18 (+4) 22 (+6) 20 (+5) 14 (+2) 14 (+2) 14 (+2)

Saving Throws Dex +10
Skills Acrobatics +10
Proficiency Bonus +4
Damage Vulnerabilities lightning, water
Damage Resistances cold
Damage Immunities poison, psychic
Condition Immunities blinded, charmed, deafened, exhaustion, frightened, paralyzed, petrified, poisoned
Senses darkvision 120 ft., passive Perception 12
Languages Common
Challenge 10 (5,900 XP)


Self Terminate. The cryobot's hit point maximum can't be reduced. When the demolisher is reduced to 0 hit points, its body explodes, and it dies. Every creature within 20 feet of it must make a DC 15 Dexterity saving throw, taking 22 (4d10) cold damage on a failed save, or half as much on a success. Any object or structure within 5 feet of it takes double this damage.

Cold Hydraulics. A creature that touches the cryobot or hits it with a melee attack while within 5 feet of it takes 5 (2d4) cold damage.

Superior Critical. The cryobot scores a critical hit on a roll of 18, 19, or 20.

Magic Resistance. The cryobot has advantage on saving throws against spells and other magical effects.

Legendary Resistance (1/Day). If the cryobot fails a saving throw, it can choose to succeed instead.

Powercore Points. The cryobot inner powercore has 9 powercore points which it may expend. It regains all powercore points at the end of a long rest.

ACTIONS

Ice Shard. Melee or Ranged Weapon Attack: +7 to hit, reach 5 ft. or range 30/120 ft., one target. Hit: 6 (1d6 + 3) piercing damage plus 3 (1d6) cold damage.

Frost Weaponry (Recharge 6). The cryobot uses one of the following frost weapons:

Frost Breath. The cryobot exhales a supercooled mist in a 30-foot cone which crystalizes upon contact. The cone spreads around corners, and its area is heavily obscured.

When a creature starts its turn inside the mis tor enters the mist for the first time on its turn, it must succeed on a DC 15 Dexterity saving throw or take 7 (2d6) cold damage and be paralyzed for 1 minute, unless it is immune to cold damage, taking half damage and not being paralyzed on a successful save. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. A creature killed by this attack becomes a frozen statue until it thaws.

This mist lasts for 1 minute or until a wind of moderate or greater speed (at least 10 miles per hour) disperses it.

Frost Beam. The cryobot shoots a 30-foot beam of cold that is 5 feet wide. Each creature in the line must make a DC 15 Dexterity saving throw. On a failed save, the creature takes 11 (2d10) cold damage and has its speed reduced by 10 feet for 1 minute, unless it is immune to cold damage, taking half damage and not reducing speed on a successful save.

BONUS ACTIONS

Regenerate Frost (1 Powercore Point). The cryobot recharges its Frost Weaponry.

Terminate. When the cryobot reduces a creature to 0 hit points with a melee attack on its turn, the cryobot moves up to half its speed and makes one melee attack.

REACTIONS

Adaptive Armor (3 Powercore Points). When the crybot is targeted by an attack, it gains a +3 bonus to its AC and gains immunity to nonmagical bludgeoning, piercing and slashing damage, and resistance to magical slashing, piercing, and bludgeoning damage for 1 minute.

Counter Projectile (1 Powercore Point). When the cryobot is hit by a ranged attack, it can make a ranged ice shard attack against the attacker.

Hydraulic Burst (1/Day). When the cryobot drops below 30 hit points, any creature within 5 feet of it must make a DC 15 Dexterity saving throw, taking 11 (2d10) cold damage on a failed save, or half as much on a success.

Frost cryobot.jpg

Though a handful of Lin Kuei Cryomancers managed to resist the Cyber Initiative initially, only Sub-Zero himself would avoid going through the transformation, as all other captured Crymancer's would come to go on to become Cyber Lin Kuei Cryobots

Hydraulic Burst. As the structural integrity of the cryobot is reduced to a critical level, it will emit a cold burst of chilled air that serves as a warning to those fighting it that they might now want to close to it when machines if finally

Self Terminate. Due to the delicate nature of their internal hydraulics, Cyber Lin Kuei Cryobots will burst violently when their integrity is compromised, resulting in a deadly explosion that can act as a sort of final kamikaze attack against the enemy, dealing significant cold damage.

Constructed Nature. A cryobot doesn't require air, food, drink, or sleep.

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