Custom Hybrid Classes (5e Variant Rule)

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Barbarian Hybrids[edit]

Barbarian/Bard

You no longer have proficiency with medium armor or shields, and your hit die becomes a d10. You also lose Unarmored Defense, Reckless Attack, Danger Sense, Fast Movement, Feral Instinct and Instinctive Pounce.

You gain Bardic Inspiration, Jack of All Trades, Song of Rest, Expertise, Font of Inspiration and Countercharm (at 7th level).

Barbarian/Cleric

You lose Reckless Attack, Danger Sense, Fast Movement, Feral Instinct, Instinctive Pounce, Indomitable Might and Primal Champion.

You gain Channel Divinity, Destroy Undead, Channel Divinity (x2, at 7th level), Divine Intervention, Channel Divinity (x2) and Divine Intervention Improvement.

At 3rd level, you also gain an additional channel divinity option, depending on your chosen path: "Guided Strike" (Berzerker, check War Domain), "Charm Animals and Plants" (Totem and Beast, check Nature Domain), "Path to the Grave" (Ancestrals, check Grave Domain), "Preserve Life" (Zealot, check Life Domain), "Destructive Wrath" (Storm Herald, check Tempest Domain), "Artisan's Blessing" (Battlerager, check Forge Domain), "Arcane Abjuration" (Wild Magic, check Arcana Domain).

Barbarian/Druid

You lose Danger Sense and Primal Champion. You gain Wild Shape, Wild Companion and Archdruid.

Barbarian/Fighter

You lose Reckless Attack, Danger Sense, Brutal Critical (x1 to x3), and Primal Champion.

You gain Action Surge (1 to 2), Indomitable (1 to 3) and Extra Attack (x2, at 20th level).

You can also choose a Fighter subclass, rather than a Barbarian one. Doing so causes you to lose Fast Movement, Feral Instinct, Instinctive Pounce, Persistent Rage and Indomitable Might. You gain the benefits of your chosen Fighter subclass 7th, 15th and 18th level features, and an additional Ability Score Improvement at 6th and 14th levels.

Finally, you can choose to have an hybrid progression in both Barbarian and Fighter subclasses. Choose between the Baneret, Cavalier or Samurai. You gain these classes 7th, 15th and 18th level features, while losing Fast Movement, Feral Instinct, Instinctive Pounce, Persistent Rage and Indomitable Might. You must make this choice when you choose your barbarian path.

Barbarian/Paladin

You lose Unarmored Defense, Reckless Attack, Danger Sense, Fast Movement and Brutal Critical (x1 to x3).

You gain Divine Sense, Spellcasting, Divine Smite and Fighting Style.

You can also choose a Paladin subclass, rather than a Barbarian one. Doing so causes you to lose Feral Instinct, Instinctive Pounce, Persistent Rage, Indomitable Might and Primal Champion. You gain the benefits of your chosen Paladin subclass 7th, 15th and 20th level features, and the features Aura of Protection, Aura of Courage and Aura Improvements.

Finally, you can choose to have an hybrid progression in both Barbarian and Paladin subclasses. Choose a paladin oath of your choice. You gain this class 7th, 15th and 20th level features, while losing Feral Instinct, Instinctive Pounce, Persistent Rage and Primal Champion. You must make this choice when you choose your barbarian path.

Barbarian/Ranger

You lose Unarmored Defense, Reckless Attack, Danger Sense, Fast Movement, Brutal Critical (x1 to x3) and Primal Champion.

You gain Canny, Spellcasting, Fighting Style and Foe Slayer.

You can also choose a Ranger subclass, rather than a Barbarian one. Doing so causes you to lose Feral Instinct, Instinctive Pounce, Relentless Rage and Persistent Rage. You gain the benefits of your chosen Ranger subclass 7th, 11th and 15th level features, and the features Roving, Tireless and Vanish.

Finally, you can choose to have an hybrid progression in both Barbarian and Ranger subclasses. Choose a ranger conclave of your choice. You gain this class 7th, 11th and 15th level features, while losing Feral Instinct, Instinctive Pounce, Relentless Rage and Persistent Rage. You must make this choice when you choose your barbarian path.

Barbarian/Rogue

You no longer have proficiency with medium armor or shields, and your hit die becomes a d10. You also lose Unarmored Defense, Reckless Attack, Danger Sense, Feral Instinct, Instinctive Pounce, Relentless Rage, Persistent Rage, Indomitable Might and Primal Champion.

You gain Expertise (1st-level only), Cunning Action, Evasion, Reliable Talent, Slippery Mind, Elusive, Stroke of Luck.

You can also choose a Rogue subclass, rather than a Barbarian one. Doing so causes you to lose Feral Instinct, Instinctive Pounce, Relentless Rage and Persistent Rage. You gain the benefits of your chosen Rogue subclass 9th, 13th and 17th level features, and the features Expertise (6th-level), Ability Score Improvement (10th-level) and Blindsense, while losing Brutal Critical (x1 to x3).


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