Cursed Portrait (5e Equipment)

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Wondrous item, rare

A cursed portrait appears to be a simple blank canvas or hand-painted scene with a frame that has no name.

Depending on your DM's preference, there are different ways this item that may appear in your game...

Putting Everything into Your Work. When a humanoid enters within 5 feet of the canvas, it will magically produce a paintbrush in the humanoid's hands. The humanoid then must make a DC 14 Wisdom saving throw. On a success nothing happens. If they let go of the paintbrush, it will disappear. On a failure, the paintbrush will become bonded to the user's hand and they will feel the need to paint a portrait of themselves. The user then must make a Charisma (Performance) check. The lower the roll, the longer it will take to paint the portrait. When the user paints in one of their features they will lose that feature physically, feeling a rush of enjoyment as it becomes a part of the painting. The paintbrush will continue to paint even if the user has no fingers left. If the painting has a frame with a place to display a name, the user's name is magically burned onto the display while they paint the portrait. Once the painting is finished, the paintbrush will disappear with the painting being a perfect depiction of the user. The painting then acts as it would if it was cursed normally.

Painting Trap. The cursed portrait attempts to absorb a humanoid within 5 feet that looks at it or touches it. The humanoid must make a DC 14 Wisdom saving throw. On a failure, the humanoid is restrained as the painting starts to absorb them and must make a Strength saving throw on the start of their next turn. If they succeed, they break free and pull themselves out of the picture. If they fail they sink in deeper, becoming unable to take any other actions and must make the strength save again at the start of their next turn with disadvantage. If they succeed the second save they return to their restrained state as previously stated but if they fail, they will be completely absorbed into the picture. The painting then acts as it would if it was cursed normally.

Ritual Art. A 10 minute ritual may be performed in which an unwilling creature is forced into the painting. During the ritual, lines of paint will begin to seep out of the gap between the canvas and frame as they move towards the creature. The lines will then meld together as they crawl up the creature's body until it is completely coated in multicolored paint. The creature will then turn into a thin liquid, similar to paint and be sucked into the painting. The multicolored paint will then rearrange itself into an image of the creature. The painting then acts as it would if it was cursed normally.

Pretty as a Picture. Once the user has been fully absorbed into the painting, they're picture will become animated, with the user's soul taking control of his or her new 2-D form; however the user will be completely inaudible, unable to leave the painting, cast spells through the barrier or pass beyond the border's edge.

The user becomes functionally immortal while inside the painting; no longer aging, needing to eat, sleep, or breathe and is immune to all damage inside their scene but cannot damage anything inside their scene either. The user's senses are also completely changed, with their new form being completely unable to feel pain and devoid of all feeling of depth besides the canvas they are painted onto while they see the entire scene they are in from a 3rd person perspective. The user may view the real world if desired, but would see it as if looking from a window and are unable see anything beyond their border's edge. The user may also interact with anything inside the painting as if it were real, however any part of them that is erased or moves behind something inside the picture will feel as if it vanished from existence until it is repainted or returned to view. If the user's form is erased or painted over, they are rendered unconscious until a new form is painted for them.

While the user is still animated, they will feel an increasing desire to stop moving and pose. The user must make a DC 12 Wisdom saving throw for every 24 hours they remain inside the picture. On a success, they will remain animated and in control of their form. On a failure, the user will cease all movement and become a still picture. The user will then slip into a euphoric, dream-like state with the theme of their painting acting as their reality. The longer the user remains inanimate, the harder it will be for them to perceive the real world, keep track of the passage of time and remember their old life. If a creature addresses the painting by its name it will appear animated to the one who addressed it. The painting may then engage in conversation with whoever addressed it but if the person who addressed it leaves or tells the painting to stop, the painting will no longer be animated and return to its dream-like state and pose. If the user remains trapped inside the painting for more than a year, the cursed portrait loses its magical properties with the user completely believing themselves to be nothing more than a painting made by an unknown artist.

Removing the Curse. When the user is painting the portrait a remove curse spell may be cast on them to destroy the bond between them and the painting returning them to normal. If the user has been fully absorbed into the painting but is still animated, a greater restoration spell or similar magic is needed to return them to normal. If the user has become a still picture, they can only be returned to normal by a wish spell. If the user has been trapped in the painting for more than a year, it is up to your DM if it is even possible to return them to normal. The user may also be freed by casting a plane shift spell on themselves after they have been fully absorbed without needing to break the curse, but doing so may have unforeseen consequences now that they are physically made of paint.

If the painting is destroyed, the entity inside it will also be destroyed.

Painting Time
Performance Check Time
5 or lower 4 hours
6-10 3 hours
11-15 2 hours
16 or higher 1 hour
0.00
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