Cursed Coach (5e Creature)
Cursed Coach[edit]
Huge monstrosity (unversed), chaotic evil Armor Class 18 (natural armor)
Saving Throws Str +7, Dex +8, Con +8 Devil's Sight. Magical darkness doesn't impede the cursed coach's darkvision. Magic Resistance. The cursed coach has advantage on saving throws against spells and other magical effects. Magic Weapons. The cursed coach's weapon attacks are magical. Regeneration. The cursed coach regains 10 hit points at the start of its turn if it has at least 1 hit point. Wheels. The cursed coach ignores difficult terrain. ACTIONSMultiattack. The cursed coach makes three attacks with its tentacles. When its Special Attack is available, it can use the attack in place of one tentacle attack. Tentacle. Melee Weapon Attack: +8 to hit, reach 15 ft., one target. Hit: 16 (2d10 + 4) piercing damage. Special Attack (Recharge 6). The cursed coach uses one of the following special attacks: Inhale. The cursed coach inhales mightily in a 60-foot line that is 10 feet wide. Each Large or smaller creature in that line must succeed on a DC 15 Strength saving throw or be pulled into the cursed coach and swallowed by it. While swallowed, the creature is blinded and restrained, it has total cover against attacks and other effects outside the cursed coach, and it takes 14 (4d8) acid damage at the start of each of the cursed coach's turns. BONUS ACTIONSRush. The cursed coach takes the Dash or Disengage action.
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