Curse, Grade 2 (Jujutsu Kaisen Supplement)

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Grade 2 Curse[edit]

Huge undead (cursed spirit), chaotic evil


Armor Class 15 (natural armor)
Hit Points 272 (32d12 + 64)
Speed 40 ft.


STR DEX CON INT WIS CHA
20 (+5) 12 (+1) 14 (+2) 3 (-4) 12 (+1) 14 (+2)

Proficiency Bonus +4
Damage Vulnerabilities radiant
Damage Immunities poison
Condition Immunities poisoned
Senses passive Perception 11
Languages
Challenge 9 (5,000 XP)


Cursed Energy. The curse has 35 cursed energy that it can use to fuel it's abilities. All of it's cursed energy is replenished at the end of a long rest.

Cursed Energy Recovery. The curse regains 1 cursed energy at the beginning of each of it's turns.

Cursed Attack. The curse's attacks are considered magical.

Invisible Force. The curse is entirely made out of cursed energy, meaning it is invisible. Creatures with levels in the Jujutsu Sorcerer class or who can see into the Ethereal Plane can see the curse. Although, if these creatures were in a life and death situation(less than half their maximum hit points), they gain the ability to see you.

ACTIONS

Multiattack. The curse makes three attacks: one with its bite and two with its claws.

Bite. Melee Weapon Attack: +9 to hit, reach 5 ft, one target. Hit: 12 (2d6 + 5) piercing damage

Claws. Melee Weapon Attack: +9 to hit, reach 5 ft, one target. Hit: 17 (2d12 + 5) slashing damage

BONUS ACTIONS

Regeneration. The curse can spend up to 6 Cursed Energy, regaining hit points equal to 5 times the amount spent.

REACTIONS

Regeneration. As a Reaction to suffering damage, the curse uses it's Regeneration.

Feats

Strong Body, Regeneration.

Immense Cursed Energy, Overflowing Cursed Energy.

Improved Durability. This creature uses the Improved Durability rule.



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