Curse, Grade 2 (Jujutsu Kaisen Supplement)
From D&D Wiki
Grade 2 Curse[edit]
Huge undead (cursed spirit), chaotic evil Armor Class 15 (natural armor)
Proficiency Bonus +4 Cursed Energy. The curse has 35 cursed energy that it can use to fuel it's abilities. All of it's cursed energy is replenished at the end of a long rest. Cursed Energy Recovery. The curse regains 1 cursed energy at the beginning of each of it's turns. Invisible Force. The curse is entirely made out of cursed energy, meaning it is invisible. Creatures with levels in the Jujutsu Sorcerer class or who can see into the Ethereal Plane can see the curse. Although, if these creatures were in a life and death situation(less than half their maximum hit points), they gain the ability to see you. ACTIONSMultiattack. The curse makes three attacks: one with its bite and two with its claws. Bite. Melee Weapon Attack: +9 to hit, reach 5 ft, one target. Hit: 12 (2d6 + 5) piercing damage Claws. Melee Weapon Attack: +9 to hit, reach 5 ft, one target. Hit: 17 (2d12 + 5) slashing damage BONUS ACTIONSRegeneration. The curse can spend up to 6 Cursed Energy, regaining hit points equal to 5 times the amount spent. REACTIONSRegeneration. As a Reaction to suffering damage, the curse uses it's Regeneration. |
Immense Cursed Energy, Overflowing Cursed Energy. Improved Durability. This creature uses the Improved Durability rule. |
Back to Main Page → 5e Homebrew → Creatures
Back to Main Page → 5e Homebrew → Campaign Settings → Jujutsu Kaisen → Bestiary