Crush (5e Equipment)

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Weapon (basic rifle), very rare (requires attunement)

A single shot, steel barreled (metaphorical) sword of vengeance.
Violent Shot. As a bonus action, attack again without reloading. You can't use this property again until you finish a long rest.

Upgrading Crush. Unlike most weapons, the Crush can only be upgraded by using a set amount of currency. Below is the list for each upgrade, the additional perk and cost.

Trick Shot

Prerequisite: 190pp
Crush grants a +1 bonus to attack and damage rolls made with it. You can roll 1d20, (DC decided by DM on an object by object basis. Certain Objects above a size of a bottle cannot be shot at.) if successful, the object is shot towards an enemy. (Damage type Decided by DM, again, on an object by object basis).

Burning Shot

Prerequisite: 290pp + Trick Shot
Crush grants a +2 bonus to attack and damage rolls made with it. You can change the damage type to fire for the rest of the battle. This effect is once per day, and recharges on a long rest.

Sheer Force

Prerequisite: 395pp + Trick Shot and Burning Shot
Crush grants a +3 bonus to attack and damage rolls made with it. Crush's damage is now 3d8 piercing or thunder. The damage can be decided by the user, and can be switched between without any limit or penalty. Also, if any enemy is killed by this weapon, they drop 5pp.


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