Crown-of-Flames Deer (5e Creature)

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Crown-of-Flames Deer[edit]

Medium beast, unaligned

Armor Class 13
Hit Points 32 (4d12 + 6)
Speed 50 ft.

14 (+2) 16 (+3) 17 (+3) 2 (-4) 14 (+2) 5 (-3)

Damage Immunities Fire, cold
Senses passive Perception 12
Languages Understands Common and Ignan but cannot speak
Challenge 2 (450 XP)

Charge. If the deer moves at least 20 feet straight toward a target and then hits it with a Antlers attack on the same turn, the target takes an extra 4 (1d8) bludgeoning damage. If the target is a creature, it must succeed on a DC 15 Strength saving throw or be knocked prone.

Tundra Resilience. The deer automatically succeeds on saving throws made against extreme cold.


Antlers. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 12 (3d6 + 2) bludgeioning damage.

Self-Ignition (Recharge 6). The deer lights its horns on fire. It then makes an Antlers attack. For the next minute, all attacks the deer makes deal an extra 5 (1d10) fire damage.

By Yanied

Perhaps the most majestic creature of the Flaming Tundra, the crown-of-flames deer is an oddity. The beasts sport fur white as snow and pale hooves, with eyes that glow a bright reddish-orange. A great pair of antlers sprout from their heads, even females; however, females have smaller ones. Unlike most creatures of the Flaming Tundra, which exhale fire fueled by their gas sacs, the crown-of-flames deer's gas sac's tubes extend into its skull, where tiny holes in the antlers steadily spew out an inferno that dons the creature's head like a crown, as its name suggests. Utilizing this, the deer can perform fiery headbutts on offenders. Feeding on gas grass, the deer form small groups, usually consisting of two mates and a child. Their antlers are prized trophies of the hunt, and, with enchantments, can be lit on fire even after the crown-of-flames deer is killed and the antlers severed.

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