Crown-of-Flames Deer (5e Creature)
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Crown-of-Flames Deer[edit]
Medium beast, unaligned Armor Class 13
Proficiency Bonus +2 Charge. If the deer moves at least 20 feet straight toward a target and then hits it with an antlers attack on the same turn, the target takes an extra 4 (1d8) bludgeoning damage. If the target is a creature, it must succeed on a DC 15 Strength saving throw or be knocked prone. ACTIONSAntlers. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 12 (3d6 + 2) bludgeioning damage plus 5 (1d10) fire damage while its antlers are on fire. Self-Ignition (Recharge 6). The deer lights its horns on fire for 1 minute. While the deer's horns are on fire, it deals an additional 5 (1d10) fire damage when it hits with an antlers attack. It then makes an antlers attack.
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Perhaps the most majestic creature of the Flaming Tundra, the crown-of-flames deer is an oddity. The beasts sport fur white as snow and pale hooves, with eyes that glow a bright reddish-orange. A great pair of antlers sprout from their heads, even females; however, females have smaller ones. Unlike most creatures of the Flaming Tundra, which exhale fire fueled by their gas sacs, the crown-of-flames deer's gas sac's tubes extend into its skull, where tiny holes in the antlers steadily spew out an inferno that dons the creature's head like a crown, as its name suggests. Utilizing this, the deer can perform fiery headbutts on offenders. Feeding on gas grass, the deer form small groups, usually consisting of two mates and a child. Their antlers are prized trophies of the hunt, and, with enchantments, can be lit on fire even after the crown-of-flames deer is killed and the antlers severed. |
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