Crowbar (Fallout Supplement)

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PL 4 Melee Weapon (Simple Weapons Proficiency)

Damage 1d8 Magazine
Critical 20 Size Small
Damage Type Bluedgeoning Weight 1 pounds
Range Increment Purchase DC 6 TU/60 Caps
Rate of Fire Restriction Common, West Coast


Crowbars are commonly found among pre-war construction sites, having once been used for their intended purpose: To help exert leverage to pry things up. Post-war, however, crowbars are typically used for their unintended purpose: To pound heads.

d20 Modern Rules[edit]

The crowbar grants a +2 bonus to Strength checks to pry open doors and bars and the like.

  • Craft: (Parts DC: 50; Parts Used: 20; Craft DC 35; Time: 60h) The crowbar can be crafted at a Weapon Crafting Table with a Craft (mechanical) skill check if the crafter possesses the schematics for it.
  • Repair: (Parts DC: 40; Parts Used: 10; Repair DC 25; Time: 10h) A crowbar can be repaired with mechanical parts with a Repair check. Alternatively, crowbar can be used in place of parts (a Repair check is still required). This gun is affected by the Jury Rigging feat, and as such can use similar bludgeoning weapons such as clubs for parts if the feat is possessed.

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