Crimson Jazz (5e Creature)
Crimson Jazz[edit]
Small fiend (heartless), chaotic evil Armor Class 12
Proficiency Bonus +2 Fire Affinity. When the crimson jazz casts a spell that deals fire damage, it deals an additional 7 (2d6) fire damage. ACTIONSSpellcasting. The crimson jazz is a 5th-level spellcaster. Its spellcasting ability is Charisma (spell save DC 14, +6 to hit with spell attacks). The crimson jazz has the following spells prepared: Cantrips (at will): fire bolt, mage hand, produce flame Mines (Recharge 6). The crimson jazz chooses 3 (1d6) unoccupied spaces within 30 feet of itself that it can see and magically creates a floating mine in each of the spaces it chose. If a creature moves within 5 feet of a mine or starts its turn within 5 feet of a mine, the mine explodes and each creature within 5 feet of the mine must make a DC 14 Dexterity saving throw, taking 21 (6d6) fire damage on a failed save or half as much damage on a successful one.
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