Consecrating Greataxe (5e Equipment)
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By Unknown Artist |
Weapon (greataxe), legendary (requires attunement by a barbarian, any good alignment))
Spanning roughly 5 feet in length, this large double-headed greataxe is always warm to the touch, and the blade itself emits searing heat. Made in equal parts gold and steel and forged in the breath of a gold dragon, then cooled in holy water, this weapon is surprisingly light for its size and it slashes through flesh and bone alike with eerie ease. However, only the righteous are allowed to wield or even move it. You have a +3 bonus to attack and damage rolls with this magic weapon. A creature that is not of a good alignment treats this weapon as though it weighed 2000 lbs for the purpose of physically carrying it. It remains its normal weight when stored inside a bag of holding or similar magic item.
- Double Sided.
This weapon has two blades: one heavy and large, the other small and light. The large blade deals 1d12 slashing damage on a hit while the small blade deals 1d8 slashing damage. Whenever you make an attack with this weapon, you can choose to use either the large blade or the small blade for the attack. In addition, whenever you take the Attack action during your turn and use the small blade for at least one of those attacks, you may make an additional attack with the weapon as a part of that action. Rolling a 1 or a 20 on this attack does not cause it to automatically hit or miss.
- White Flame.
When you first become attuned to this weapon, choose from either fire or radiant. This weapon deals an additional 2d6 damage of the chosen type each time it hits. Whenever you make an attack with this weapon, you can choose to change your choice before you make the roll.
- Full Release.
The weapon has three charges. As a bonus action, you can expend one charge and engulf the head of the axe in brilliant white flames for the next minute. Choose between fire and radiant. The next time you hit a creature while the axe is aflame, the flames explode outwards in a 15-foot cone originating from the axe. Each creature in the cone must succeed on a DC 18 Dexterity saving throw or take 2d10 damage of the chosen damage type. The creature hit has disadvantage on its save. The weapon regains all expended charges daily at dawn.
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