Confuse Undead (3.5e Feat)

From D&D Wiki

Jump to: navigation, search

Confuse Undead [Divine]

Your mad god granted you the power to drive even the restless dead insane.
Benefit: You can employ one of your daily uses of Turn/Rebuke Undead to confuse undead (as per Confusion spell). Make a normal turning check, but undead that would be turned are confused for 10 rounds, and those who would be destroyed are permanently confused. This power surpasses the immunity to all mind-affecting effects gained by the undead type. Intelligent undead (Int 5 or higher) are especially weak against this effect and suffer a -2 penalty to their effective HD against this power, while mindless undead (no Int score) are hard to affect and receive a +2 bonus.

Back to Main Page3.5e HomebrewCharacter OptionsFeatsDivine Feats
Back to Main Page3.5e HomebrewCharacter OptionsFeatsDomain Feats

Home of user-generated,
homebrew pages!