College of the Moment, Variant (5e Subclass)

From D&D Wiki

Jump to: navigation, search
Padlock.png
The primary contributor has requested no further edits to this page by anonymous users
The user above has requested no further edits to this page by anonymous users. This page is considered complete and balanced to a degree. As such, the page has been locked so that only registered users can edit it. If you are an IP user and wish to make alterations to this page, or you see an error, please discuss it on the talk page. If this page is not semi-protected, please either contact an administrator or remove this template.

College of the Moment (Variant)[edit]

Bard Subclass

Bards of this College often didn't choose to obtain their unique powers. Bards who spend their time exploring can sometimes come across some mystical ruins that contain a glowing artifact. This artifact can be anything, ranging from a book to a stopwatch. Examining the object for the first time can cause a variety of effects to happen around it, from stopping time to skipping forward through time an unknown amount. In the process, giving the creature its unique powers.

This artifact has come to be known as "The Artifact of Oriorin" as the first explorer to have found this artifact was a half-elf bard named Oriorin who used its power to destroy any timeline he step foot in.

Eternally Different[edit]

You start to unlock the potential of this college at 3rd level. Your body is now forever surrounded by slivers of time, a color of your choice, and only other bards who are a part of this college can see them. This provides a variety of benefits:

  • You no longer need to physically hold an instrument you've played before to play music from it. You can send out a sliver of time to an instrument within 30ft of you and bring back the sounds it played from some point in the past of your choosing.
  • The slivers of time slightly affect the amount of sleep you need. You only need to rest for six hours, four hours of sleeping and less than two hours of light activity, to gain the benefits of a long rest (If your time needed for a long rest is already shorter, you don't gain this benefit).
  • The slivers of time provide protection almost at all times. When you aren’t wearing armor, your AC equals 13 + your Dexterity modifier.

At 6th level, the slivers of time also give you an edge at the beginning of combat. You gain a bonus to initiative rolls equal to your charisma modifier (minimum of +1).

Time Magic[edit]

In addition, you learn the Bolt of Time cantrip, not counting towards your known cantrip total, and the following spells are added to your spell list and are considered bard spells for you: Time Control, Aura of Time, Time Walk, and Time Stop. These still must be learned like any other spell in the bard spell list.

Perfect Moment[edit]

At 3rd level, when you use your Bardic Inspiration on another creature, you send out a sliver of time to a creature, surrounding them in smaller bits of time. Along with the benefits a creature gains normally, it can also add the bardic inspiration to their damage.

A creature with your Bardic Inspiration can use its reaction to reroll the die up to an amount of times equal to half their proficiency bonus (rounded down), as the slivers of time forcefully try to change the outcome. This comes with an additional random effect. Roll a d6 after your reroll(s) take place and refer to the chance table below.

Once you're 14th level, you can slightly manipulate the sliver of time you send out to other creatures. Whenever a creature rolls on the chance table, they can roll twice and use either number.

Roll Effect
1 A relaxing wave flows over you as you feel your bruises and wounds revert back to as they were before you got them.

You regain 1d8 hit points. +1 die for each additional reroll.

2 As if your body quickly grew old then reverted back to normal in a split second, you are slightly distracted.

You do not add your proficiency bonus to your next ability check, attack roll, or saving throw.

3 The time around you passes by slightly faster.

You gain one extra bonus action which lasts until the end of your next turn.

4 Your mind feels slower then your body.

You have a -3 penalty on the next constitution, wisdom, or charisma saving throw you make within the next round.

5 The speed of your next attack increases.

You can add an additional damage die to your next attack (also affected by critical hits).

6 The world's speed around you feels unusually off and fuzzy for a moment.

You cannot take a reaction until your next turn.

Offensive Impact[edit]

At 6th level, you can now infuse slivers of time with one of your attacks. When you target a single creature with an attack, you gain a bonus equal to your charisma modifier (minimum of 1) to your attack. If your attack hits, you deal 1 extra die of damage and the target's movement is decreased by 10ft. You must choose whether or not to use this ability before the roll and can only be done once per turn. This may also be done with healing with the same restrictions but none of the debuffs.

At 14th level, the damage or healing increases to two dice and the speed you decrease on an attack increases to 15ft.

You can use this feature a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a short or long rest. When you have no uses available, you can spend 1 Bardic Inspiration to use this feature again.

Retain Time[edit]

At 14th level, the slivers of time retain the memory of how your body was from the previous turn. As a bonus action, without reversing any of the actions that have been done, time reverses on your body to the way it was at the beginning or end of your last turn (your choice). This includes HP, conditions, effects, etc.

At 17th level, you may use this ability twice and can choose to use this ability on a creature within 60ft of you that you are able to see.

Once you use all uses of this feature, you can't use it again until you finish a long rest. When you have no uses available, you can spend 3 Bardic Inspiration to use this feature again.

Freedom of Time[edit]

In addition, the slivers of time can go into your body and get rid of a time altering effect. As a bonus action, you can stop any effect that is affecting your speed or action options in any way.

You can use this feature a number of times equal to half your proficiency bonus (rounded down), and you regain all expended uses when you finish a long rest. When you have no uses available, you can spend 1 Bardic Inspiration to use this feature again.

0.00
(0 votes)

Back to Main Page5e HomebrewCharacter OptionsSubclasses

Home of user-generated,
homebrew pages!


Advertisements: