Coconut Crab Curse (Jujutsu Kaisen Supplement)
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Coconut Crab Curse[edit]
Large undead (cursed spirit), unaligned Armor Class 16 (natural armor)
Saving Throws Str +7, Con +5 Cursed Energy. The curse has 8 cursed energy that it can use to fuel it's abilities. All of it's cursed energy is replenished at the end of a long rest. Cursed Energy Recovery. The curse regains 1 cursed energy at the beginning of each of it's turns. Invisible Force. The curse is entirely made out of cursed energy, meaning it is invisible. Creatures with levels in the Jujutsu Sorcerer class or who can see into the Ethereal Plane can see the curse. Although, if these creatures were in a life and death situation(less than half their maximum hit points), they gain the ability to see you. Durable Shell. The curse has advantage on saving throws against being knocked prone. ACTIONSMultiattack. The Coconut Crab makes two Claw attacks. Claw. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 15 (2d8 + 5) bludgeoning damage, and the target is grappled (escape DC 20). Until this grapple ends, the target is restrained, and the Coconut Crab can't use its claw on another target. Shell Slam (3 Cursed Energy). The Coconut Crab slams its massive shell into the ground, causing a shockwave. Each creature within 10 feet of the Crab must make a DC 15 Strength saving throw or be knocked prone and take 14 (3d6 + 5) bludgeoning damage. On a successful save, the creature takes half as much damage and isn't knocked prone. REACTIONSDurable Shell (1 Cursed Energy). When taking damage, the curse can reduce it by 20. |
Improved Durability. This creature uses the Improved Durability rule. Not Canon. The curse is not an official cursed spirit demonstrated in the Jujutsu Kaisen franchise, it was completely made up by the people working behind this supplement. It is intended to populate campaigns in an absence of enough official material, and as such was properly balanced for any DM to use in their Jujutsu Campaign. |
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