Clone Technique User (Jujutsu Kaisen Supplement)
From D&D Wiki
Clone Technique User[edit]
Medium humanoid (human), lawful evil Armor Class 17 (unarmored defense)
Saving Throws Str +8, Cha +7 Cursed Energy. The Clone Technique User has 23 cursed energy that he can use to fuel his abilities. All of his cursed energy is replenished at the end of a long rest. 'Cursed Energy Recovery. The Clone Technique User regains 1 cursed energy at the beginning of each of his turns. 'Cursed Strike. Before the Clone Technique User makes an unarmed strike, he may spend up to 4 cursed energy to empower his next strike. This enhancement lasts until he hits a creature with his unarmed strike or until a minute passes. On a hit, he deals additional necrotic damage equal to 1d8 per cursed energy spent. Curse-Empowered Strikes. The Clone Technique User's unarmed strikes are considered magical for the purposes of overcoming resistances, and deal 1d8 extra necrotic damage (already included). Endurance. When the Clone Technique User is subjected to an effect that allows him to make a Constitution saving throw to only take half damage, he instead takes no damage if he succeeds on the saving throw, and only half damage if he fails. Clone Switch. As a free action, the Clone Technique User switches places with a clone he currently has. 50 Meters In 3 Seconds! The Clone Technique User has 2 reactions per round. ACTIONSMultiattack. The Clone Technique User makes 2 attacks. Unarmed Strike. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 10 (1d12 + 4) bludgeoning damage and 4 (1d8) necrotic damage. Cloning Technique (2+ Cursed Energy). The Clone Technique User can create a perfect clone of himself within 5ft. of him. It has his maximum hit points, class, and racial features(other than this feature). Any clone counts as himself, he instantly know of any information they acquire as if he had acquired it, and he can switch bodies with any clone he currently has as a bonus action. It cannot use any features that use cursed energy. The maximum amount of clones he can make is 4. He control his clones and they act in the same turn as he does. If a clone dies he may not summon another clone to replace it for one minute. For each clone he currently has out, the cost to summon another clone is increased by 2. BONUS ACTIONSMartial Arts. When the Clone Technique User uses the Attack action with an unarmed strike on his turn, he can make one unarmed strike or attack with a one-handed weapon. Cursed Blast of Blows (3 Cursed Energy). Immediately after taking the Attack action on his turn, the Clone Technique User can perform two unarmed strikes. Cursed Patient Defense (3 Cursed Energy). The Clone Technique User can take the Dodge action. Cursed Wind Step (3 Cursed Energy). The Clone Technique User can take the Disengage or Dash action, and his jump distance is doubled until the end of his turn. Clone Switch. The Clone Technique User switches places with a clone he currently has. Cursed Energy Concealer. The Clone Technique User may Hide, making a Stealth check. For the next 10 minutes, wherever he passes through he will not leave his cursed energy tracks behind carelessly, so any person that tries to track or sense his remains will need to be successful on a contested check against what you rolled + 3, if they have any ability or feature that would allow them to track his cursed energy, and if not they can't track him at all. REACTIONSClone Swap (5 Cursed Energy). When the Clone Technique User would receive damage, he can switch bodies with a clone making it take the damage instead of him. |
The Clone Technique User has 10 levels in the Jujutsu Sorcerer class. Cursed Technique. When a feature refers to the Clone Technique User's cursed technique, it refers to Cloning Technique, Clone Switch and Clone Swap. Clone Technique User's Feats Athlete History, 50 Meters In 3 Seconds! Improved Durability. This creature uses the Improved Durability rule. |
Back to Main Page → 5e Homebrew → Creatures