Cloak of Insect Flying (5e Equipment)

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Wondrous item, legendary

While wearing this cloak you have a flying speed of 120 feet.

Uncontrollable Speed. When you use these wings to fly, you must expend all of your remaining movement to go in a straight line in a single direction of your choice. If a solid object is encountered during your movement, you strike it just as you would during a normal downward fall. While using your flying speed you can only safely land (when within 5 feet of the ground) or decelerate into a hover at the end of your turn. In addition you can't dash while in flight with these wings.

While wearing the cloak you also gain an effect that is distinct to its insect type. The DM can choose the wing type or determine it randomly using the table below.

1d100 Insect Type Effect
1-10 Ant Your Strength score is increased by 2, to a maximum of 24. You also have advantage on melee attacks against a creature when an ally is within 5 feet of that creature and the ally isn’t incapacitated. You can’t hover while using these wings.
11-20 Antlion You gain a digging speed of 30 feet and become resistant to acid damage. You can’t hover while using these wings.
21-30 Bee Each time you are hit with a melee attack from a creature within 5 feet of you, venomous hairs are loosened from your wings dealing 1d4 piercing and 1d6 poison damage to the attacker.
31-40 Beetle You gain a +2 bonus to AC. You can’t hover while using these wings.
41-48 Butterfly Your Charisma score is increased by 2, to a maximum of 24. While the cloak’s wings are open, you can use an action to create an instantaneous burst of vivid and captivating patterns. Each creature that is within 60 feet of you and can see the wings must make a DC 18 Wisdom saving throw or become blindly enraptured for 1 minute as if a hypnotic pattern spell was cast on it. Once this property is used, it can’t be used again until the next dawn. You can’t hover while using these wings.
49-56 Cicada The surface is covered with antibacterial razors. You are immune to all magical and nonmagical diseases. When a ranged weapon attack hits you, you can use your reaction to cut the projectile causing the attack to miss. These wings create a constant ringing noise audible out to 100 feet. You can’t hover while using these wings.
57-64 Dragonfly The cloak’s flying speed and the damage you take from striking a solid object in flight is tripled.
65-72 Fly On the start of each of your turns you can choose to have a flying speed of 60 feet instead. While flying at this speed you do not suffer the effects of uncontrollable speed and you can land or hover at any time on your turn.
73-80 Grasshopper Your jump distance is tripled. When you are targetted by an attack you can use your reaction to jump out of the way causing the attack to miss you. You can’t hover while using these wings.
81-88 Mantis Your walking speed is increased by 10 feet. While the cloak’s wings are open, you can use an action to create a magical stance which instills fear. Each creature that is within 60 feet of you and can see the wings must make a DC 18 Intelligence saving throw or become frightened by you for 1 minute. A creature frightened by the stance can repeat the save at the end of each of its turns. Once this property is used, it can’t be used again until the next dusk. You can’t hover while using these wings.
89-96 Moth You gain darkvision out to a range of 120 feet. If you are flying in dim light or darkness you can choose to turn invisible or to perfectly mimic the appearance of any winged creature. You can’t hover while using these wings.
97-00 Wasp You can use your attack action to make a melee weapon attack using these wings. The wings function as a shortsword when used in an attack dealing an extra 1d6 poison damage on a hit. You can make this attack in flight both when hovering or flying near a target. When you make this attack while in flight the damage dealt by the wings gains an extra 1d6 piercing damage for every 10 feet you flew using these wings during the same turn.

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