Clay Armor (5e Creature)
Clay Armor[edit]
Large fiend (heartless), chaotic evil Armor Class 19 (natural armor)
Proficiency Bonus +3 ACTIONSMultiattack. The clay armor makes two fist attacks. Fist. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 10 (1d10 + 5) bludgeoning damage. Slam. Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 12 (2d6 + 5) bludgeoning damage and the target must succeed on a DC 16 Strength saving throw or be knocked prone. Quake (Recharge 6). The clay armor leaps up into the air and slams back down causing an earthquake in a 60-foot radius. Each creature on the ground in that area must make a DC 16 Strength saving throw. On a failed save, a creature takes 27 (5d10) bludgeoning and is knocked prone. On a successful save, a creature takes half as much damage and isn't knocked prone.
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