Clamorous Ghost[edit]
“
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Darn, if only I had a bow
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”
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—Vann, Half Elf Ghost Warrior, Master of Silent Ghosts
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Prerequisite: Ghost Warrior, Silent School Training
When you need just an extra kick from another ranged weapon, you make do and attack with cancelled darkness. You also are better able to use any ranged weapon in combat without having to worry about your ammunition count. You lean towards the controller role.
Clamorous Ghost Path Features[edit]
- Energy Snipe (11th Level): You can make an energy attack with a ranged weapon that acts as a normal attack, except it doesn't consume ammunition or a thrown weapon. You still need a weapon to focus on such as a knife or shuriken. You still gain weapon proficiency bonuses. In addition, you gain the Distance Shot feat even if you don't meet the prerequisites.
- Shadow Steps (11th Level): When you spend an action point to take an extra action, you also gain a move action
- Shadowed Blood (16th Level): Whenever you take damage you can roll for a stealth check against your attacker's passive perception. If you succeed the check, then you are hidden from all enemies until the start of your turn.
Clamorous Shock
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Clamorous Ghost Attack 11
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Dark energy crackles from your attack which leaps from your targets to others
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Encounter Shadow, Weapon, Silent School
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Standard Action
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Weapon Ranged
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Requirement: Must be wielding a ranged weapon
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Primary Target: One to Seven Creatures
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Attack: Wisdom Vs. Reflex
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Hit: 3[W]+Wisdom modifier lightning damage, makes a secondary attack against 2 adjacent foes
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Secondary Target: 2 adjacent foes to original target
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Secondary Attack: Wisdom Vs. Reflex.
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Hit: half of primary hit, makes a tertiary attack against 2 adjacent foes
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Tertiary Target: 2 adjacent foes to secondary target
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Tertiary Attack: Wisdom Vs. Reflex.
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Hit: half of secondary hit
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Special: A creature can only be hit by one of the attacks.
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Tell Tale Signs
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Clamorous Ghost Utility 12
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You listen for the signs of your enemy, taking the shot when you are sure that you know where they are
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Daily Shadow, Silent School
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Minor Action
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Personal
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Effect: If you are blinded, roll a saving throw. If you fail, you are unaffected by the blindness until the end of your turn. You gain +5 to all attack rolls against all enemies until the end of the encounter.
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Deafening Clamor
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Clamorous Ghost Attack 20
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Your knife carries with it shadows that destroy your target's scenes
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Daily Shadow, Ranged, Silent School
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Standard Action
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Weapon Ranged
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Requirement: You must be wielding a ranged weapon
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Target: One Creature
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Attack: Dexterity Vs. Fortitude
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Hit: 2[W]+Dexterity Modifier, and is blinded and stunned for your wisdom modifier turns
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Miss: Half damage, an target is blinded for your wisdom modifier turns
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