Cipactli, Young (5e Creature)
Young Cipactli[edit]
Large dragon, chaotic neutral Armor Class 13 (natural armor)
Saving Throws Str +5, Con +3 Amphibious. The cipactli can breathe air and water. Underwater Camouflage. The cipactli has advantage on Dexterity (Stealth) checks made while underwater. ACTIONSMultiattack. The cipactli makes two attacks: one with its bite or tail and one with its claws. Bite. Melee Weapon Attack: +5 to hit, reach 10 ft., one target. Hit: 14 (2d10 + 3) piercing damage, and the target is grappled (escape DC 15). Until this grapple ends, the target is restrained, and the cipactli can't bite another target. Claw. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) slashing damage. Tail. Melee Weapon Attack: +5 to hit, reach 15 ft., one target. Hit: 14 (2d10 + 3) bludgeoning damage. Living Water Breath (Recharge 6). The cipactli exhales water in a 15-foot line that is 5 feet wide, and creates a water weird at the end of this line. Each creature in that line must succeed on a DC 12 Dexterity saving throw or take 10 (3d6) piercing damage.
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