Chimera Beast Agito (Jujutsu Kaisen Supplement)
Nue Totality: Chimera Beast Agito[edit]
Huge monstrosity (s/hikigami), unaligned Armor Class 24 (Natural Armor)
Saving Throws Str +15, Dex +16, Con +13, Wis +7, Cha +12 Invisible Force. Agito is entirely made out of cursed energy, meaning it cannot be seen by normal people. Creatures without levels in the Jujutsu Sorcerer class or who cannot see into the ethereal plane cannot see it. Although, if these creatures were in a life and death situation(less than half their maximum hit points), they gain the ability to see it. Cursed Energy. Agito has 38 cursed energy it can use to fuel its abilities. All of its cursed energy is replenished at the end of a long rest. Agito's Cursed Energy can instead be replaced with quadruple its summoner's level, + its charisma modifier added twice, if that results in a greater pool. If its summoner has the Immense Cursed Energy or Natural Sorcerer feat, this pool can instead be calculated as quadruple its summoner's level, + its charisma modifier added four times, + its summoner's proficiency bonus added twice, if that results in a greater pool. Cursed Energy Recovery. Agito regains 1 cursed energy at the beginning of its turns in combat. Cursed Weapons. Agito's weapon attacks are magical. Flyby. Agito doesn't provoke an opportunity attack when it flies out of an enemy's reach. Keen Hearing, Sight and Smell. Agito has advantage on Wisdom (Perception) checks that rely on hearing, sight or smell. Shadow Burrow. Agito can burrow into the ground without leaving behind any hole or passage as it swims through the shadows themselves to dig. Strong Leap. Agito's jump distance and height is quadrupled. Perfected Camouflage. Agito has advantage on Dexterity (Stealth) checks made to hide and can hide even if it's observed by another creature. Additionally, as long as Agito is obscured creatures cannot spot it using passive Perception. Sneak Attack. Once per turn when Agito has advantage on an attack roll, the attack deals two additional damage dice. Agito doesn't need advantage on the attack roll if another enemy of the target is within 5 feet of it, that enemy isn’t incapacitated, and Agito doesn’t have disadvantage on the attack roll. Pounce. If Agito moves at least 20 ft. straight toward a creature and then hits it with a claw attack on the same turn, that target must succeed on a DC 23 Strength saving throw or be knocked prone. If the target is prone, Agito can make one additional bite attack against it. Acrobatic Fighter.
Reverse Cursed Technique Pool. Agito has a healing pool of 1000 that it can use utilizing its Reverse Cursed Technique. It can heal this way until the pool ends, when Agito enters burnout. It's reverse cursed technique pool replenishes at end of a long rest. Additionally, Agito may try to force it's reverse cursed technique to come out despite being in burnout, forcing itself to make a DC 20 Constitution saving throw. On a success, it regains or heals half as much as it normally would. At the beginning of its turns while in a combat where Agito's life is at risk, it regains 10 hit points of its healing pool back. Agito's reverse cursed technique pool can be replaced by its summoner's level, multiplied by its charisma modifier, multiplied by 10, if that results in a greater pool. Improved Output. Agito may use its Reverse Cursed Technique on others, though the amount it heals on other creatures is halved. Additionally, whenever Agito deals damage to a Cursed Spirit with a Natural weapon, it may spend up to its Charisma modifier in Cursed Energy to deal 5 radiant damage per 1 Cursed Energy spent. The total amount of radiant damage is subtracted from its healing pool. ACTIONSMultiattack. Agito can take any of the following multiattacks:
Wing. Melee Weapon Attack: +16 to hit, reach 5 ft., one target. Hit: 24 (4d6 + 10) bludgeoning damage. Agito can spend 5 Cursed Energy to add 27 (5d10) lightning damage to the roll, and also force the target to make a DC 24 Constitution saving throw, on a failure, they are knocked prone, and until the end of their next turn their movement becomes 0 and they have disadvantage on Strength and Dexterity saving throws. On a success they take half as much damage and do not receive any additional effects. Talon. Melee Weapon Attack: +16 to hit, reach 5 ft., one target. Hit: 24 (4d6 + 10) slashing damage. Bite. Melee Weapon Attack: +15 to hit, reach 10 ft., one target. Hit: 26 (5d6 + 9) piercing damage and the target must make a DC 21 Constitution saving throw, taking 14 (4d6) poison damage on a failed save, or half as much damage on a successful one. Constrict. Melee Weapon Attack: +15 to hit, reach 5 ft., one target. Hit: 31 (5d8 + 9) bludgeoning damage and the target must roll either Athletics or Acrobatics against a DC 23. On a failure, the target is grappled. Until this grapple ends, the creature is restrained, and the serpent can't constrict another target. The creature may make a Strength and Dexterity saving throw as an action to attempt to escape the grapple, DC 23, escaping on a success. Antler. Melee Weapon Attack: +15 to hit, reach 5 ft., one target. Hit: 26 (5d6 + 9) bludgeoning damage. Beak. Melee Weapon Attack: +16 to hit, reach 5 ft., one target. Hit: 26 (3d10 + 10) piercing damage. Claw. Melee Weapon Attack: +16 to hit, reach 5 ft., one target. Hit: 23 (3d8 + 10) slashing damage. Lightning Charge (3 Cursed Energy). Agito fires a bolt of lightning at a single target within 60ft. The target must make a DC 24 Dexterity saving throw. On a failure they take 55 (10d10) lightning damage, are knocked prone, and until the end of their next turn their movement becomes 0 and they have disadvantage on Strength and Dexterity saving throws. On a success they take half as much damage and do not receive any additional effects. Neutralize Energy. Agito selects one spell, active cursed energy effect or Cursed Technique within touch range that costs less than 20 cursed energy before reductions, and then attempts to cancel the effect with positive energy. Agito must pay cursed energy equal to double the level of the spell, or if it is a cursed technique, spend an amount of cursed energy equal to the full cost of the technique used before cost reductions, after which the effect is dispelled/neutralized. Agito can choose to save on cursed energy by spending half of the normal cost. In that case, the caster or user of the spell or innate technique must make a Spellcasting or Cursed Energy ability check (either Intelligence, Wisdom or Charisma for a Jujutsu Sorcerer) against Agito's Cursed Energy DC (20 without modfications). On a failed check, the spell or technique is negated. Neutralize energy only works on cursed energy effects that require an active flow of cursed energy within them, such as Liquid Metal from the Construction technique. This does not affect Cursed Energy Enhancements. BONUS ACTIONSEnhanced Dexterity. Agito can take the Disengage, Dodge or Hide action as a bonus action. Improved Reverse Cursed Technique. Agito spends any amount of Cursed Energy, regaining 20 hit points for each energy it spends, and removing the same amount of healing from its healing pool. REACTIONSImproved Reverse Cursed Technique. When Agito receives damage, it may use its Improved Reverse Cursed Technique. |
Chimera Beast Agito is an improved humanoid version of the Nue shikigami which inherited the powers of Great Serpent, Tiger Funeral, and Round Deer. It is a powerful, towering shikigami capable of producing electricity and regenerating with reverse cursed technique.
Reverse Cursed Technique, Improved Reverse Cursed Technique, Improved Output. Improved Durability. This creature uses the Improved Durability rule. |
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