Chill Ripper (5e Creature)
From D&D Wiki
Chill Ripper[edit]
Large fiend (heartless), chaotic evil Armor Class 21 (natural armor)
Skills Athletics +11, Perception +10 Ambusher. The chill ripper has advantage on attack rolls against any creature it has surprised. Blood Frenzy. The chill ripper has advantage on melee attack rolls on any creature that doesn't have all its hit points. Magic Weapons. The chill ripper's weapon attacks are magical. ACTIONSMultiattack. The chill ripper makes three sword attacks. Sword. Melee Weapon Attack: +11 to hit, reach 10 ft., one target. Hit: 21 (3d10 + 5) slashing damage and 3 (1d6) cold damage BONUS ACTIONSAggressive. The chill ripper moves up to its speed toward a hostile creature that it can see. Stored Slash (Recharge 6). The chill ripper stores power in its sword. The next time it hits with an attack using its sword, the attack deals an additional 7 (2d6) cold damage. REACTIONSParry. The chill ripper adds 6 to its AC against one melee attack that would hit it. To do so, the chill ripper must see the attacker and be wielding a melee weapon. LEGENDARY ACTIONSThe chill ripper can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The chill ripper regains spent legendary actions at the start of its turn. Attack. The chill ripper makes one attack. |
|
Back to Main Page → 5e Homebrew → Creatures
Back to Main Page → 5e Homebrew → Campaign Settings → Kingdom Hearts