Wondrous item, uncommon
This small, shimmering red crystal can be ingested to produce a variety of effects. The effects of Cherry are unpredictable, and can range from helpful to harmful. When consumed, the user must make a Constitution saving throw with a DC of 12. If the user passes, they must roll a d8 to determine a positive side effect. If the user fails, they must roll a d8 to determine a negative side effect.
1d8 |
Positive Side Effect
|
1 |
The user gains temporary hit points equal to 1d4 + their Constitution modifier.
|
2 |
The user's speed increases by 10 feet for 1 hour.
|
3 |
The user's next attack deals an additional 1d6 fire damage.
|
4 |
The user gains advantage on all Dexterity saving throws for 10 minutes.
|
5 |
The user becomes invisible for 1 minute or until they attack or cast a spell.
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6 |
The user regains 1 expended spell slot of their choice.
|
7 |
The user gains resistance to all damage except psychic damage for 1 hour.
|
8 |
The user gains advantage on all Charisma-based ability checks for 1 hour.
|
1d8 |
Negative Side Effect
|
1 |
The user is blinded for 1 minute.
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2 |
The user takes 2d6 poison damage.
|
3 |
The user is affected by a random short-term madness for 1 hour.
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4 |
The user has disadvantage on all Strength-based ability checks for 10 minutes.
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5 |
The user is paralyzed for 1 minute.
|
6 |
The user loses 1d4 hit points every round for 1 minute.
|
7 |
The user is frightened for 1 hour.
|
8 |
The user has disadvantage on all Intelligence-based ability checks for 1 hour.
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