Chattur Rogue (5e Creature)
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Tiny humanoid (chattur), chaotic good
Slinky. The chattur rogue uses its Dexterity modifier instead of its Strength modifier when making an Athletics check to climb (included in the value above).
Cunning Action. The chattur rogue can take a bonus action on each of its turns to take the Dash, Disengage, Hide or Use an object actions; or to make a Dexterity (Sleight of Hand) check.
Shortsword. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage. The attack deals an extra 2d6 damage if the chattur rogue had advantage on the attack roll.
The leader of a chattur family group is often an accomplished thief. He or she uses her skills to scavange, steal, and set traps to protect the group.