Tiny humanoid (chattur), chaotic good
Armor Class 14 (leather armor)
Hit Points 7 (3d4)
Speed 25 ft., climb 25 ft.
Saving Throws Dex +5, Int +2
Skills Athletics +1, Stealth +5
Proficiency Bonus +2
Senses darkvision 60 ft., passive Perception 11
Languages Common, Sylvan, thieves' cant
Challenge 1/2 (100 XP)
Slinky. The chattur uses its Dexterity modifier instead of its Strength modifier when making an Athletics check to climb.
Shortsword. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage. The attack deals an extra 7 (2d6) damage if the chattur had advantage on the attack roll.
Cunning Action. The chattur takes the Dash, Disengage, or Hide action.
The leader of a chattur family group is often an accomplished thief. They use their skills to scavenge, steal, and set traps to protect the group.
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