Chattur Rogue (5e Creature)
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Chattur Rogue[edit]
Tiny humanoid (chattur), chaotic good Armor Class 14 (leather armour)
Saving Throws Dex +5, Int +2 Slinky. The chattur uses its Dexterity modifier instead of its Strength modifier when making an Athletics check to climb (included in the value above). Cunning Action. The chattur can take a bonus action on each of its turns to take the Dash, Disengage, Hide or Use an Object actions; or to make a Dexterity (Sleight of Hand) check. ACTIONSShortsword. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage. The attack deals an extra 7 (2d6) damage if the chattur had advantage on the attack roll.
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The leader of a chattur family group is often an accomplished thief. He or she uses her skills to scavenge, steal, and set traps to protect the group. |
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