Chattur Rogue (5e Creature)

From D&D Wiki

Jump to: navigation, search

Chattur Rogue[edit]

Tiny humanoid (chattur), chaotic good

Armor Class 14 (leather armour)
Hit Points 7 (3d4)
Speed 25 ft., climb 25 ft.

9 (-1) 16 (+3) 10 (+0) 10 (+0) 13 (+1) 10 (+0)

Saving Throws Dex +5, Int +2
Skills Athletics +7, Stealth +7
Senses darkvision 60 ft., passive Perception 11
Languages Common, Sylvan, thieves' cant
Challenge 1/2 (100 XP)

Slinky. The chattur uses its Dexterity modifier instead of its Strength modifier when making an Athletics check to climb (included in the value above).

Cunning Action. The chattur can take a bonus action on each of its turns to take the Dash, Disengage, Hide or Use an Object actions; or to make a Dexterity (Sleight of Hand) check.


Shortsword. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage. The attack deals an extra 7 (2d6) damage if the chattur had advantage on the attack roll.

The leader of a chattur family group is often an accomplished thief. He or she uses her skills to scavenge, steal, and set traps to protect the group.

(0 votes)

Back to Main Page5e HomebrewCreatures
Back to Main Page5e HomebrewSpelljammer (5e Campaign Setting)Creatures

Home of user-generated,
homebrew pages!