Character (JJBA Supplement)
Creating a Character[edit]
When creating a character for a JoJo's Bizarre Adventure campaign, follow the following rules in addition to typical character creation:
Races[edit]
Humans exist as the near-exclusive sentient race in this setting, thus characters in this setting must be humans (particularly the PHB's variant human located in the Player's Handbook) or a Rock Human. If you choose to forgo playing as a human, you may gain a Sideshow Perk instead of a feat at 1st level.
Alternatively, you may forgo a player may forgo choosing a race, class, and background to instead choose a PECR creature with a disclaimer not listing a background or class with a CR equal to the level the character would have been to be your character or lower. If this character gains a level, including raising the chosen PECR creature's CR to match their starting level, they must multiclass.
Background[edit]
In addition to all traditional backgrounds, you may choose any homebrew backgrounds tied to the time period your campaign is set in.
This setting uses real-world languages. Instead of gaining languages from your background, you learn one language of your choice. Additionally, you know an additional number of languages or have proficiency in a number of tools equal to your Intelligence modifier.
Classes[edit]
As a world full of the supernatural, but the occult takes a much different form than it does in core 5e. The following classes are available in this setting:
Additionally, if your table agrees on it, instead of gaining proficiency in saving throws from your class, you may choose any 1 common (Dexterity, Constitution, Wisdom) and uncommon (Strength, Intelligence, Charisma) saving throw to gain proficiency in. Additionally, if a class would grant you the Evasion feature, it instead grants you the Resistant feature.
Leveling Beyond 20th Level[edit]
When you reach 20th level in your current class, you must multiclass. When multiclassing in this way, you gain proficiency in 1 common saving throw and 1 uncommon saving throw of your choice. Additionally, you may multiclass into the following class, which is the only way to multiclass into it, and you may multiclass into it again if you are at its 20th level.
Level | Proficiency | Features | Spirit Points | ||
---|---|---|---|---|---|
1st | +1 | Universal Perk | 1 | ||
2nd | +1 | Ability Score Improvement | 2 | ||
3rd | +1 | Universal Perk | 3 | ||
4th | +1 | Universal Perk | 4 | ||
5th | +2 | Universal Perk | 5 | ||
6th | +2 | Ability Score Improvement | 6 | ||
7th | +2 | Universal Perk | 7 | ||
8th | +2 | Universal Perk | 8 | ||
9th | +3 | Universal Perk | 9 | ||
10th | +3 | Ability Score Improvement | 10 | ||
11th | +3 | Universal Perk | 11 | ||
12th | +3 | Universal Perk | 12 | ||
13th | +4 | Universal Perk | 13 | ||
14th | +4 | Ability Score Improvement | 14 | ||
15th | +4 | Universal Perk | 15 | ||
16th | +4 | Universal Perk | 16 | ||
17th | +5 | Universal Perk | 17 | ||
18th | +5 | Ability Score Improvement | 18 | ||
19th | +5 | Universal Perk | 19 | ||
20th | +5 | Universal Perk | 20 |
Universal Perk[edit]
At 1st level, you gain one Sideshow Perk, Stand User Perk, or Hamon Technique of your choice. You gain the benefits of this perk again at 3rd, 4th, 5th, 7th, 8th, 9th, 11th, 12th, 13th, 15th, 16th, 17th, 19, and 20th level.
Ability Score Improvement[edit]
When you reach the 2nd level, and again at 6th, 10th, 14th, and 18th level, you can increase any ability score of your choice by 2, or you can increase 2 of them by 1.
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