Chaos Carriage (5e Creature)

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Chaos Carriage[edit]

Large fiend (heartless), chaotic evil


Armor Class 16 (natural armor)
Hit Points 152 (16d10 + 64)
Speed 60 ft.


STR DEX CON INT WIS CHA
20 (+5) 14 (+2) 18 (+4) 2 (-4) 10 (+0) 14 (+2)

Proficiency Bonus +3
Senses darkvision 60 ft., passive Perception 10
Languages Abyssal
Challenge 6 (2,300 XP)


Carriage. The chaos carriage's carrying capacity is tripled.

Reliable Transport. The chaos carriage ignores difficult terrain.

ACTIONS

Multiattack. The Chaos Carriage makes two attacks, one with its wheelie press and one with its tail spin.

Wheelie Press. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 15 (2d8 + 5) bludgeoning damage.

Tail Spin. Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 13 (2d6 + 5) bludgeoning damage.

Rush (Recharge 6). The chaos carriage moves up to half its movement speed in a straight line. Each creature within 5 feet of it as it moves must make a DC 16 Dexterity saving throw. On a failed save, the creature takes 36 (8d8) bludgeoning damage and is knocked prone. On a successful save, a creature takes half as much damage and isn't knocked prone.


Chaos_Carriage_KHIII.png
Chaos Carriage from Kingdom Hearts 3, image from KH Wiki, https://www.khwiki.com/Chaos_Carriage
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